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Texture distortion
by Kevin Oxland
on
May 15, 2008 at 3:43:40 pm
I'm having a problem with the Max viewports. I have an object with a material / texture mapped to it. The problem is, when I rotate the object, the texture distorts and twists on several of the polys - sometime large areas. When I render, edit or reset the xform on the object, it's snaps back to being fine. But it then distorts again when I start rotating the viewport. So frustrating.
Anybody have any idea why this is happening?
Kevlar...
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