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Instancing animation

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Instancing animation
by Threehead Studios on Mar 8, 2008 at 6:06:47 pm

I have 10 similar objects, 9 of them are instanced from 1.
I would like to be able to transform the 1st, and have the other 9 mimic tha animation.
I dont want to parent! ie. If I rotate my object 90 degrees, I woould like the other objects to rotate 90 degrees localy (not around the first object but around their own local axis).
Can anyone help?


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Re: Instancing animation
by samuel gressin on Mar 12, 2008 at 10:30:46 am

In the track view curve editor, copy the animated channel of your first object, and paste it instancied in each of the other object.



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