I need to map a topographic rendering of a state onto an extruded mesh that is shaped like the state.
However, when I bring in my PSD file (with alpha of the state) into the opacity map rollout (so just the state comes in and not the area around it) I cannot get max to see the alpha. I've tried tiff, jpeg, pict, tga, psd and other files and never an alpha!!!The option to select mono channel output is not selectable and image alpha is not selectable under alpha source.
What am I doing wrong that MAX WILL NOT SEE the alphas in my map files???
Re: ALPHA MAP TEXTURE MADNESS!!! by tom karl on May 5, 2008 at 10:51:19 pm
You don't have to make a black and white. I'm used to this so I export the image as a PNG with alpha and load it into diffuse and then copy down to the opacity map. Check respective alpha options.
Note that it will recognize alpha when you load an individual layer so you can still keep everything in one file.