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convert faces to patch
by Todd Morgan
on
Nov 11, 2006 at 10:35:36 pm |
Hi,
I have a mesh object that has a side that is made up of a whole bunch of long skinny faces. I want to bomb it, and when I do the lang and skinny faces look bad. Is there a way that I can convert all these faces to a patch whereby all the exploding pieces would then by small, not long and skinny?
Thanks in advance!
PS.... using Max7
Todd Morgan
Creative Director
Freelance F/X Inc.
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