First off, I always work with History on.
When I archive I simple unrender my timeline and archive just the final edit sequence. This edit has history so all of my clips are present as well as all of my setups.
My video clips mostly come form P2 on USB hard drives and are linked via Gateway. So I do a Linked Archive that will save the clip metadata, but not the clip and any new material I made in a module Action will get archived. This keeps my archives small for 1080 :30 spots. They end up anywhere from 1 gig to 80 gigs. Our P2 USB drives have backups with the same folder structure. But if you don't care about archive size, then archive as STONE and all of the clips that are linked will be "stored local" and then archived. So that archive will have all clips.
I have never had an issue with archiving or loosing a setup in history.
IF you entire framestore dies.. which just happened to me, there is all kinds of useful metadata in /usr/discreet/project and /usr/discreet/clip... this is where history is saved and the clip pointers. With this info and the project intact, you can relink you media, and reprocess effects through history.
That's how I do it.
Brian Mulligan
Senior Editor - Autodesk Smoke
WTHR-TV Indianapolis,IN, USA
Twitter:
@bkmeditor