Re: Fast Forward in Simulator? by eric pautsch on Aug 22, 2008 at 6:46:19 pm
Not really has simple as it may seem....the simulator is just a simple guide to assist while authoring. (EX- checking each jumps and button connection) Checking your work should always be done after a build.
Re: Fast Forward in Simulator? by Michael Craven on Aug 23, 2008 at 7:50:34 pm
"...the simulator is just a simple guide to assist while authoring. (EX- checking each jumps and button connection) Checking your work should always be done after a build."
Yes, but it would be nice to be able to fast forward in order to check end jumps.
Re: Fast Forward in Simulator? by Michael Craven on Aug 23, 2008 at 8:33:14 pm
"There is a "Track Skip Forward" button just for that. It will jump to the end jump."
Yep. That will work if you want to skip to the next chapter. But when I have a story with many chapters, each with their own different end jumps, it won't help.
Re: Fast Forward in Simulator? by Michael Sacci on Aug 23, 2008 at 8:52:13 pm
You must be hitting the wrong button, that button always jumps to the end of a track or story and executes the end jump for me. If you have end jumps in chapter markers it will bypass them but I never have end jumps in chapter markers.
Re: Fast Forward in Simulator? by Michael Sacci on Aug 23, 2008 at 10:03:21 pm
Okay let me be clearer, there is no need to have end jumps on chapters especially if you are using stories. Anywhere you have an end jump should be a separate story. So if each chapter has an end jump place that chapter in its own story. Then if you have a play all it plays the actual video track with all the chapters (sans end jumps) then if you want to play a selection of chapters, that goes in another story. The stories and/or the video tracks have the end jumps and never a chapter. Why, there is ever a time you are trying to play from one chapter to another without the end jump (like a scripted play all to disregard the end jump) the video will pause. Also after you build your disc and someone does FF they will blow past the chapters end jump because when you FF the player doesn't stop to look at cell commands. So even if you have this feature you have to return to play before the chapter point. IMO it is a bad authoring practice to put end jumps in chapter markers.
So I agree it would be nice to have FF and RW in simulator but not even the $25K hardware based Sonic systems had FF or RW. If fact DVDSP does a much better job than the Sonic. What is the big problem. The most commonly used method of authoring a DVD by professional (not saying the only) is to encode video and audio first and then bring it in. With this DVDSP would have to mux and playback in better than real time, it would be sluggish at best. So my guess is they take the route of, if it is not going to work well a good bit of the time let's not put it in.
Re: Fast Forward in Simulator? by Michael Craven on Aug 23, 2008 at 11:17:15 pm
The reason I have end jumps on my chapters is that i didn't want to make 83 stories. It was much easier to make 1 story and place the end jumps as needed. But either way, it would still be nice to have fast forward and reverse.