Creative COW SIGN IN :: SPONSORS :: ABOUT US :: CONTACT US
APPLE SHAKE: HomeShake ForumShake TutorialsApple Shake

Rendering 10bit RGB DPX files

Cow Forums : Apple Shake

<< PREVIOUS THREAD   •   VIEW ALL THREADS   •   PRINT   •   NEXT THREAD >>
Rendering 10bit RGB DPX files
by Michael Nichols on Oct 27, 2009 at 3:07:44 am

I am working with some 10bit RGB LOG files from an ARRI scanner. I am using Final Cut Pro and Gluetools to read the DPXs native in my FCP sequence. I am rendering out stacks from Shake. Do I need to do anything colorspace wise in my Shake renders? LogLin? LinLog?

Abel Cine Tech - Rental Coordinator
We now have Red and SI-2K in our Rental Fleet!
212.462.0163 • mnichols [at] abelcine [dot] com

Respond to this post   •   Return to posts index

Re: Rendering 10bit RGB DPX files
by Arnie Schlissel on Oct 27, 2009 at 3:43:05 am

You do a loglin after your filein, and then a linlog before your fileout.

Arnie

Post production is not an afterthought!
http://www.arniepix.com/

Respond to this post   •   Return to posts index

Re: ndering 10bit RGB DPX files
by Michael Nichols on Oct 27, 2009 at 6:01:13 pm

Thanks Arnie! I actually stumbled on the answer in my trials!!

Respond to this post   •   Return to posts index

<< PREVIOUS THREAD   •   VIEW ALL THREADS   •   PRINT   •   NEXT THREAD >>


FORUMSTUTORIALSMAGAZINETRAININGVIDEOS - REELSPODCASTSEVENTSSERVICESNEWSLETTERNEWSBLOGS

© CreativeCOW.net All rights are reserved.

[Top]