Proxies loading slower than Base?
by Tim Allen
on
Jun 19, 2009 at 7:03:31 am
Hey Gang,
I've been working on this comp for a few days now, and everything has been running relatively smooth.
Just a few hours ago, however, I hit a hang up! Doh!
When I step forward on the timeline Shake hangs for a bit, and I get the "beach ball" waiting cursor, and then after say 10 seconds it steps a frame forward. This is on P3. When I switch to "Base" however it works MUCH faster. Probably more like 2 secs.
I've bade a new script, and imported the same video clip, and when I step forward it works just as it should on the Base and all proxies. Any idea why this would be happening on one particular project? It's a pretty good sized script, but the ONLY thing selected while I'm trying to step forward is a video clip that isn't attached to any other node.
The video file is a 1920x1080 Apple ProRes422 clip.
Re: Proxies loading slower than Base? by Tim Allen on Jun 19, 2009 at 11:53:55 pm
To Add to this:
When I try and open a script, and browse to the folder where the .shk files are, and Shakes browser doesn't see any files. I have to browse to the files through the OS, and then just double click on it in order to open it up. Weird.
Re: Proxies loading slower than Base? by Tim Allen on Jun 20, 2009 at 12:40:49 am
Solved my proxy problem methinks. Turns out there was a tracker node that was attached to the background of my comp that was slowing it all down. The weird part is the footage I was trying to scrub through wasn't attached to anything, so it shouldn't have bogged it down. I had to un-attach the tracker node from that image to fix it. I tried just select the "ignoreNode" button, but that didn't work. Still seems strange that this would have been an issue.
Re: Proxies loading slower than Base? by Burt Hazard on Jun 22, 2009 at 12:34:52 pm
Yeah, sometimes scripts can get corrupted, occasionally causing weirdness. I just experienced a similar problem in which a FileOut node was rendering garbled images but it was an exact node tree structure from a previous script...really you just have to create a new script.