| 3D compositing, Shake, Combustion or After Effects?
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 | 3D compositing, Shake, Combustion or After Effects?
by Adam Claude Jones on Mar 29, 2009 at 12:59:22 am |
As we don't have a general compositing board I thought I would post it here. For 3D compositing which tool is the best among Shake, Combustion and After Effects? The 3D would be coming from Cinema 4D and a little Maya but mainly 4D.
There will also be a lot of keying, roto, painting and general compositing along with the 3D compositing jobs.
Thanks.
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• | | | |  | Re: 3D compositing, Shake, Combustion or After Effects? by chris Sillitoe on Mar 30, 2009 at 7:39:55 pm |
I think they will all do a fine job.. and theres no simple answer.
Shake is a specialist application used a lot for 3d integration and 2d compositing. It is a great (and now cheap app) that is still used all over the world.
It does lack in other areas which After Effects makes up for in terms of
graphics and particle generation and tho I don't use it myself I know that people who do rave about it. Think if you want a programme that can do more than just compositing and is a more all round - post tool that would be a good choice.
But if you are after a genuine compositing specific app - and can get your head around nodes rather than timelines then you cant go wrong with Shake. But then again there not making it anymore so if you want long term product support and upgrades then its no good for you.
Dont know much about combustion im afraid -
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• | | | |  | Re: 3D compositing, Shake, Combustion or After Effects? by Adam Claude Jones on Mar 30, 2009 at 8:31:26 pm |
Yeah it seems After Effects is more of a swiss knife than Shake. What I'm gathering is that you need to add many other programs to Shake in order to have the features After Effects offers alone.
In 3D, the word on the street is that After Effects is better because Shake's multiplane node, which is it's 3D or rather 2.5D is very buggy and temperamental and can lead one to suicide if you try doing more complex 3D stuff with it (sarcasm). So it seems to go like that:
After Effects: Motion Graphics and 3D.
Shake: all the rest of compositing operations.
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• | | | |  | Re: 3D compositing, Shake, Combustion or After Effects? by chris Sillitoe on Mar 31, 2009 at 12:25:21 pm |
yeah - tho if motion graphics are important to you then consider this
if you are on apple mac tho and using final cut studio 2- which shake runs very well with you may find that with Motion and Final Cut Pro and shake together you can do pretty much everything and more that after effects can do - and that has apple color thrown in too.
Maybe After effects is a better bet if you are avid editing based? I would say so.
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• | | | |  | Re: 3D compositing, Shake, Combustion or After Effects? by Adam Claude Jones on Mar 31, 2009 at 12:54:05 pm |
yeah - tho if motion graphics are important to you then consider this
Motion graphic is not that important for me. I think Motion can handle all the mograph work I ever get. My mograph is limited to title design, sign replacements in live action footage, matte paintings and 3D environments etc.
if you are on apple mac tho and using final cut studio 2- which shake runs very well with you may find that with Motion and Final Cut Pro and shake together you can do pretty much everything and more that after effects can do - and that has apple color thrown in too.
Yeah definitely, and I use Final Cut Studio 2, but for 3D work, if AE handles 3D better and has more features in this regard, then FCP+Motion+Shake can't save you right?
Maybe After effects is a better bet if you are avid editing based? I would say so.
I guess that's their only option in the affordable level. :D
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• | | | |  | Re: 3D compositing, Shake, Combustion or After Effects? by Shawn Miller on Apr 1, 2009 at 1:02:55 am |
I don't know about Shake and Combustion, but C4D integrates with AE very well. I do a fair amount of work that goes from C4D to AE and it couldn't be easier. Here's a link to a couple of short videos that talk about the that workflow.
http://www.maxoncomputer.com/ads/aftereffects/advertisement.asp?cid=62
Thanks,
Shawn
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• | | | |  | Re: 3D compositing, Shake, Combustion or After Effects? by Adam Claude Jones on Apr 1, 2009 at 12:37:49 pm |
Yes, I heard that. This might end up being an advantage in the process. But you can also use this plug-in which will allow you to export Maya data from C4d into Shake and Shake handles Maya really well I hear:
http://www.vreel-3d.de/plugins/CaMaya/links.html
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• | | | |  | Re: 3D compositing, Shake, Combustion or After Effects? by Adam Claude Jones on Apr 1, 2009 at 1:13:25 pm |
Besides C4d exports to Shake and Motion too, so I would not think C4D-Shake integration would be a problem.
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• | | | |  | Re: 3D compositing, Shake, Combustion or After Effects? by Margus Voll on Apr 4, 2009 at 7:39:01 am |
Hi.
As one of my old friend once sayed it is not important what you use but what is the outcome mathers.
It generally depends in work flow and and what you have used to and how it calculates(renders) stuff you make. For example combustion you could net render pretty eazy. In other hand i'd say shake renders on 8 cores a bit better and feels more "industrial" and acts more like Scrach. AE has a bit more filters and effects but for me with combustion back it feels better with shake motion and color. Combution feels really good with its high end realtives inner guts.
So you just have to test it all out and see which one fits to your work flow and not so much worry what other people say.
--
Margus
http://iconstudios.eu
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• | | | |  | Re: 3D compositing, Shake, Combustion or After Effects? by Adam Claude Jones on Apr 4, 2009 at 8:35:38 am |
Thanks for the reply.
I agree with you to some point. But if an application is better tooled or better designed for a particular job and another is not, trying to do the job in the one which is not is counter productive. The right tool for the right job, regardless of skill. In this regard, this thread is absolutely about 3D compositing and nothing else. As a 2D compositor Shake beats After Effects hands down. It also beats Combustion and even Nuke in some aspects. But the thread is specifically about 3D compositing which is something Shake struggles with. So I was just wondering if Shake users still think Shake is better than After Effects and Combustion for 3D compositing and just put up with its short comings in 3D or if Shake users switch to After Effects or Combustion for their 3D work and come back to Shake for 2D. This is really all this thread is about. But for some reason I think it got misunderstood for a Shake vs. AE vs. Combustion thread judging by some of the replies it had. It is not a versus thread in a general way. In a general way, Shake wins hands down. It's a 3D thread. :)
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• | | | |  | Re: 3D compositing, Shake, Combustion or After Effects? by Margus Voll on Apr 4, 2009 at 9:57:41 am |
Hi again.
It is a bit confusing for me what is this 3d composition
?
Generally you can controll stuff in 3d space in motion and render it out in motion or with shake does not mather. For me 3d compositing means more like combining 3d work with video etc. If rendered 3d maches video it really is 2 sequences of images nothing more. You can use number of stuff to mach your 3d with video it does not concerne AE or combustion much as they do not do real 3d camera maching. You can use separate tracers to get camera data for 3d etc.
So you can have camera data to eny of these AE combustion or shake from separate maching app.
I see no speciality there from eny of compositing soft.
Probably you mean you want to take 2d flat psd and make 3d out of it ?
--
Margus
http://iconstudios.eu
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• | | | |  | Re: 3D compositing, Shake, Combustion or After Effects? by Adam Claude Jones on Apr 4, 2009 at 10:38:25 am |
Hi Margus ,
I guess 3D compositing can get a little blurry in the definition. Normally the definition refers to compositing different elements in different planes. In Shake's case the only 3D compositing is the multiplane node, which is very limited and is actually just 2.5D rather than 3D. Nuke and Fusion for example support real 3D compositing since you work in a real 3D environment and can even import OBj files. After Effects although only 2.5D like Shake seems to have things Shake doesn't like a real 3D light etc. Also, I'm not sure camera mapping (which is what I think you meant when you said: "take 2d flat psd and make 3d out of it") is possible in Shake, at least I have never seen it done with Shake, while After Effects can do it, not as well as a real 3D program but it can at least. Shake doesn't seem to have grid planes and After Effects does etc. It seems After Effects has more tools that support 3D or 2.5D than Shake.
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• | | | |  | Re: 3D compositing, Shake, Combustion or After Effects? by Margus Voll on Apr 7, 2009 at 7:45:54 am |
Hi.
I'd say motion and combustion both are good on that also.
--
Margus
http://iconstudios.eu
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• | | | |  | Re: 3D compositing, Shake, Combustion or After Effects? by Alan Okey on Apr 8, 2009 at 6:30:31 pm |
[Adam Claude Jones] "There will also be a lot of keying, roto, painting and general compositing along with the 3D compositing jobs. "
Combustion has by far the best roto and paint tools of the lot. Combustion's keyers are also much more comprehensive than others. If you're looking for a "one-click" type keyer, you'd probably be best served by a plugin. However, the Discreet Keyer and Diamond Keyer in Combustion are very powerful, flexible keyers that can be tailored for almost any need. Combustion's 3D compositing features are extensive. Although you can't import 3D models, Combustion's 3D compositing space supports multiple lights and shadows, and the G-Buffer builder allows you to simulate depth of field effects.
For a closer look at some of Combustion's capabilities, check out these links:
http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=5575218
http://thestreetproductions.com/tips.html
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• | | | |  | Re: 3D compositing, Shake, Combustion or After Effects? by Adam Claude Jones on Apr 8, 2009 at 7:41:45 pm |
Thanks.
I actually tried Combustion keyers before but I have to say I like Shake better for keying. Primatte and Keylight are very powerful and complex keyers and you can pull any key you want with them. By the way, a one click key is something I would never use. You have to go under the hood and apply multiple keys. :)
I have heard a lot of good things about Combustion's paint and roto and very often actually. I just never felt like buying it and learning it just because of the roto and paint when Shake's are very powerful and great as well, even if supposedly not as good as Combustion's. Now this is the first time I'm hearing about Combustion being great for 3D compositing. In the low end you always hear After Effects being suggested. Shake's 3D is really limited and it doesn't even have lights. I didn't know C* had lights and shadows. Can C* do camera projection? AE has sort of a work around for it.Does C* have intersecting planes?
None of the links you gave show C* doing 3D. I believe it probably handles it similarly to AE since they are both layer based. I know C* has a schematic view but this is not the same as node based. How does it handle panoramas? How matchmove and 3D tracking info?
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• | | | |  | Re: 3D compositing, Shake, Combustion or After Effects? by Alan Okey on Apr 8, 2009 at 8:04:33 pm |
[Adam Claude Jones] "I didn't know C* had lights and shadows. Can C* do camera projection? AE has sort of a work around for it.Does C* have intersecting planes? "
The FXGuide forums are a great resource for questions about Combustion and other compositing apps:
http://www.fxguide.com/forums/
Regarding camera projection, I found this on FXGuide:
"If you create a white solid in a 3D Composite, then you can project onto it using the "Stained Glass" effect located in the layer panel. Let's say you wanted to project a photo onto the white solid. Import your photo and then create a white solid. In the photo's "Layer" panel, you would enable the "Stained Glass" effect and also make this layer "Invisible to Camera". Then, make sure the white solid is receiving shadows. Position the photo layer so it's its image is now projected on the white solid. It's invisible to the camera, but, the image is now on the white solid. From there you can experiment with a number of different effects."
I'm not quite sure what you mean when you say "intersecting planes." Combustion allows you to connect planes in different axes to each other via hinging the edges. As far as I know, planes can cross or intersect each other.
[Adam Claude Jones] "I know C* has a schematic view but this is not the same as node based."
Combustion is really a hybrid. You can work in Schematic View like a node-based compositor, but it still uses a layer paradigm for arranging surfaces. Its Schematic View is interactive, unlike AE. You can build comps quite easily just working in the Schematic View. If you're comfortable in Shake, working in Combustion's Schematic View will be second nature to you.
[Adam Claude Jones] "How does it handle panoramas? How matchmove and 3D tracking info? "
Combustion doesn't have a specific panorama-building (stitching) tool like Shake, but you can create arbitrarily large layers by connecting multiple images.
Combustion does not have built-in 3D tracking or matchmove tools. However, Combustion is supported by many popular matchmove applications. I use PFHoe Pro for matchmove and it integrates perfectly. SynthEyes is another good low-cost option. For any real heavy duty matchmove needs, you might want to stick with PFTrack or Boujou.
There is a free trial version of Combustion available. I suggest that you download it and kick the tires.
http://usa.autodesk.com/adsk/servlet/index?id=10178588&siteID=123112
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• | | | |  | Re: 3D compositing, Shake, Combustion or After Effects? by Adam Claude Jones on Apr 8, 2009 at 8:12:30 pm |
Thanks. Although Combustion sounds good there doesn't seem to be enough to go for it over Shake in my opinion. As I said, Shake's roto and paint are great as well and the keyers are king. 3D in Combsution seems to have some things Shake doesn't and lack other things Shake has so it looks like a wash. I also heard some rumors Autodesk may discontinue Combustion to concentrate on Toxik or merge them both, although this has nothing to do with anything we are talking here and Shake is already EOL. But I don't like Toxik at all though.
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• | | | |  | Re: 3D compositing, Shake, Combustion or After Effects? by Alan Okey on Apr 8, 2009 at 8:16:49 pm |
Another great resource for advice regarding Shake/Combustion 3D compositing is the brilliant Chris Maynard at CMI Studios:
http://cmivfx.com/
They have a Combustion 3D Compositing video available for $49.95
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• | | | |  | Re: 3D compositing, Shake, Combustion or After Effects? by Andrew Shanks on Apr 22, 2009 at 5:19:46 am |
Just a quick chime in, am busy at work (man i need to find time to go through these threads ;-).
In regards to what compositing systems work best with 3d (as in actually compositing in a 3d environment, allowing you to do camera projection onto basic geometry (be it curved planes or basic meshes), light, etc), hands down my pick would be Nuke (...now if I could only win the lottery to get a personal copy), ...second, which isn't noted here is Fusion (which also has the ability to generate particles in 3d) and from all accounts is very useable in the 3d compositing realm (again a true 3d environment).
Notes on the other apps mentioned.
Combustion - great paint, roto and color correction tools, but it has 2.5d planar compositing, not really different to the two apps below at a fundamental level
Shake - been an industry staple for donkeys years, the keylight/primatte combo kicks butt for keying, extremely powerful and if you do multipass 3d renders there are a number of tutorials on how to relight using these passes (and also macros to relight using normal map renders). Go to fxshare to find out more.
Something I hasten to add is you can do the above multipass tricks in any compositing application and techniques you should learn (why re-render a slow 3d scene when you can tweak things like material colours and basic lighting in 2d interactively and quickly render it off).
In the true 3d comping sense it falls down as it is really just multiplane 2.5d and is fine if you do basic things with it (i.e. bring in a matchmove camera and use some planes to do set extensions), ...but can get buggy if you make things too complex.
After Effects - lacking in the roto and paint dept, has great tracker in Mocha, integrates closely with C4D but likewise works with maya pretty well. Cs4 has made some progress in 3d land, you can now use 3d geometry in your scenes, ...the BIG gotcha is that you need Photoshop to convert your objects to its proprietry 3d scene format, ...and the render quality is not exactly Mental Ray/VRay/Renderman/etc
Motion - okay if you're an editor wanting to rustle something quick up but like chinese water torture if you want to get down and dirty with the tweakage (for serious mograph I'd recommend After Effects, Combustion or Fusion over it, ...and for compositing it would come last on my list)
Hope that helps.
andrew
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