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3D Post Texture replace filter

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3D Post Texture replace filter
by Brian Scott on Jun 1, 2009 at 2:32:51 pm

I'm trying to use the texture filter to replace the "lid" of a box created in Max. I have all the relevant channels created in the RPF file. When I select the "lid" it changes color, but doesn't show the footage I have selected. Any ideas?

Brian Scott
President
Image Design Productions, Inc.

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Re: 3D Post Texture replace filter
by Jeff Brown on Jun 1, 2009 at 2:43:29 pm

Often overlooked: the lid must have had some sort of bitmap texture applied in Max (even a solid color), or the texture co-ords don't get embedded in the RPF.

-jeff

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Re: 3D Post Texture replace filter
by Brian Scott on Jun 1, 2009 at 3:09:48 pm

Thanks! That solved the problem - however - now combustion crashes when I move the timeline with the texture filter turned on!

Brian Scott
President
Image Design Productions, Inc.

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Re: 3D Post Texture replace filter
by Jeff Brown on Jun 2, 2009 at 1:47:04 pm

uhhhhh.
No bright ideas here.
My only suggestion would be try a new project, and see if starting "fresh" helps. If it does, you could try importing the old workspace to a new workspace, that sometimes fixes things.

-jeff

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Re: 3D Post Texture replace filter
by Pierre Jasmin on Jun 3, 2009 at 4:23:34 pm


In case it does not work and you need to deliver a job asap, you can always use RE:Map UV mapper
http://revisionfx.com/products/remap/

Pierre







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