rpf sequence with 3D post operator drops frames
by Rene van Gageldonk (rene)
on
Jul 17, 2008 at 3:18:29 pm
When I ad a 3D post operator (texture map) to my rpf sequence and render it I usually get dropped frames...about 20 of the 300 frames. When I delete the operator I don't get the dropped frames. First I tried to render to AVI, but that doesn't work with the dropped frames, so now I export as .BMP sequence and convert that to AVI lateron. And this must be noted: I use combustions netrenderer.exe. The problem doesn't occur when I render on local computer.
Does anyone know a solution to this? Is there some option to let combustion (4) take a bit longer but also render every frame? or any other solution?
Re: rpf sequence with 3D post operator drops frames by warren BONES on Jul 18, 2008 at 1:52:16 am
I'm not sure I know what netrender.exe is supposed to do. Are you network rendering through Backburner? Because it sounds to me like one of your render machines is not behaving properly.
I'm a contractor for Autodesk at the moment but, unless otherwise stated, all opinions expressed here are my own.
Re: rpf sequence with 3D post operator drops frames by Rene van Gageldonk on Jul 18, 2008 at 4:42:11 am
Yes, I'm network rendering through Backburner. It's not one of the render machines, because the frame dropping doesn't happen on the same machine constantly. It renders a .bmp file, but it's 0 Kb. It looks like it doesn't get enough time to compile.
Re: rpf sequence with 3D post operator drops frames by warren BONES on Jul 21, 2008 at 12:55:52 am
I always use PNG as it offers flexible compression [lossless or paletted] and it creates consistently small files. I don't think I have ever rendered a BMP file in my life.
I'm a contractor for Autodesk at the moment but, unless otherwise stated, all opinions expressed here are my own.
Re: rpf sequence with 3D post operator drops frames by Rene van Gageldonk on Jul 22, 2008 at 1:32:50 pm
Oke, I've tried different types of files; jpg, png, tga. They all had the same problem: with network rendering through backburner the netrenderer crashed, and I have to restart it in backburner. Then there also exists a 0 kb file in the sequence that I have to remove (6 kb when it's a png). am I the only one having this problem with rendering sequences through backburner? I use texture mapping on .rpf files. can it be the way I composite the workspace? Can anyone look at it?