remember
only the particles operator and composite operator benefit from Open GL...
so for example if you have a branch with
footage > mask > key > color corrector > resize > Composite
every stage along the branch needs to be rendered by CPU EXCEPT the Composite Operator...
even then Open GL is really only a preview at best...
It's limited in it's transfer modes and it lacks antialiasing for final output...
great for basic motion design, but that's about it...
hope this helps...
Alex Udell
Editing, Motion Graphics, and Visual FX
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