The website of mine above shows a 4 second clip of a logo that has been enhanced to create a logo wash over with a volumetric light. I thought it was pretty clever and I have a current job with this same client and wanted to integrate this look into my work so it matches branding of things they have done in the past with another comapany.
I already have built in combustion a 2 layer background logo base with their color scheme and have created a node with a series of vector paint objects and text objects combination in the fonts and colors and shapes to make the wording on the logo.
What I have problem with is the integration of lighting effects using the volumetric lights. Does anyone have a clear set of instructions to get that effect in MAX or Combustion or a combination of the 2 programs? What I want to do is use this concept with other logos and things I do for clients so that the lighting goes around the shapes as it moves between the text and the viewer. Ideally I build it once right and then I can change it around to integrate the concept with other future projects that may come up.
I think that it ought to be pretty straight forward to do, but its something I have never tried and so far I am not getting the results I want. Anybody want to give describing the process a shot?
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Re: Logo Treatment with Volumetric Lighting Effect by Todd Beabout on Aug 15, 2005 at 2:11:05 pm
Yeah man.... It's really just a plugin, and one that has perhaps been OVERused, but if that is what your client wants use Trapcode Shine, Sapphire (Rays, Edge Rays), or even Boris I think has one. I believe that Shine is probably used the most (I also have to use them occasionally per client request), but do yourself a favor and don't just use the default Shine setting (which looks orange/red) as this is the one that is most overused.