| | | | Re: Vegas Sound Melding by Lene Roland on Jun 22, 2012 at 5:26:41 pm in the Sony Vegas basics Forum I haven`t worked with the type of files you`re mentioning, but to get around the settings-issue in Vegas, I´d try deleting the video-tracks, save the project under a new name(to be safe;) and then render the audio.
The finished audio could be sync | | | | |
| | | | Re: Dissolving Flourish - PLEASE respond by Roland R. Kahlenberg on Jun 21, 2012 at 11:09:48 pm in the Adobe After Effects Forum Sean, without looking at the comp, it's kinda difficult to say what's causing an outline to appear. Perhaps you can try Silhouette Alpha instead. And if that doesn't work, post screencaps of your timelines and comp panel.
Cheers
RoRK | | | | |
| | | | Re: Dissolving Flourish - PLEASE respond by Sean Morton on Jun 21, 2012 at 11:00:08 pm in the Adobe After Effects Forum Thank you Roland
u solved the problem... I am still getting a outline around the arrow that i can't get rid of.. Tried
making the luma layer bigger but it actually made the problem worse. Any suggestions??
Sean | | | | |
| | | | Re: Dissolving Flourish - PLEASE respond by Roland R. Kahlenberg on Jun 21, 2012 at 10:36:00 pm in the Adobe After Effects Forum Silhouette Luma will cut a hole for all layers below. Thus, you have to breakdown your routine into two separate comps - one with the silhouette and its intended effect and another comp where you place a copy of the silhouette comp over your desired | | | | |
| | | | Re: CUDA and CS6 Aerender.exe by Roland R. Kahlenberg on Jun 21, 2012 at 10:28:15 pm in the Adobe After Effects Forum I see that you're using the command line render. Such a render, commonly known as 'headless', defaults to using the CPU instead of the GPU. Walter's recommendation is the way to go, to force headless renders to use the GPU.
Cheers
RoRK | | | | |
| | | | Re: multicore rendering (mcr) and still only 15% cpu by Roland R. Kahlenberg on Jun 21, 2012 at 10:16:31 pm in the Adobe After Effects Forum Your settings look OK to me. CS6 has better memory handling. Perhaps an upgrade will help.
Having said that, with DOF and MB on, try a memory setup with fewer cores but more RAM per core. The rationale is that a compute-intensive comp will be slow | | | | |
| | | | Re: CUDA and CS6 Aerender.exe by Michael Powers on Jun 21, 2012 at 9:46:59 pm in the Adobe After Effects Forum Hi Roland,
Thnx. It is selected and works fine when I start a render from the GUI. It is only when I am using AeRender.exe from the command line that it doesn't work. | | | | |
| | | | Re: AE CS5 Crashes by Roland R. Kahlenberg on Jun 21, 2012 at 9:31:13 pm in the Adobe After Effects Forum Try and work with another AEP to see if you have the same issues. This simple procedure will let you know if your issues is AE or the comp/layers. If problems persist with other AEPs/comps then trash preferences.
HTH
RoRK | | | | |
| | | | Re: Clone stamp? Removing Burn-in Time Code by Roland R. Kahlenberg on Jun 21, 2012 at 9:26:22 pm in the Adobe After Effects Forum It's going to take a long time and if you've not done stuff like this before there is a 90% chance that it'll turn out bad. If there isn't a budget to outsource this then perhaps a cleaned up freeze frame coupled with the SOT will suffice.
HTH
Ro | | | | |
| | | | .mov`s wont work right in Vegas Pro 11 by Lene Roland on Jun 21, 2012 at 8:41:54 pm in the Sony Vegas Forum I see there are some threads on .mov and Vegas already, but I hope I`m forgiven for posting another one as the ones I have found don`t quite match my issue (or they are for other versions of Vegas).
I have an imac, loving it, but also loving Vegas | | | | |
| | | | Re: 3D Tracking to a Moving Object by Roland R. Kahlenberg on Jun 20, 2012 at 5:13:01 pm in the Adobe After Effects Forum [Chris Tarroza] "By "move in 3D" I meant that it follows the camera movement and sticks to the cyclist."
This can also be achieved with a 2D track that contains position, scale and rotation (z axis).
But like I said, AE's 3D Cam Tracker should | | | | |
| | | | Re: 3D Tracking to a Moving Object by Roland R. Kahlenberg on Jun 20, 2012 at 3:36:38 pm in the Adobe After Effects Forum [Chris Tarroza] " the text will be tracked above or to the side of the cyclists head and move in 3D"
What do you actually mean by move in 3D?
Anyways, I did a quick track with AE CS6's 3D Motion Tracker and it did the trick really fast. I also | | | | |
| | | | Re: 3D Tracking to a Moving Object by Chris Tarroza on Jun 20, 2012 at 2:56:03 pm in the Adobe After Effects Forum Thanks Roland and Walter.
I've never used mocha but if it's the way to go for this effect, I'll take the time to learn it. I watched through the tutorial you posted and just have a few questions. Although the surfboard tracking had some 3D motion | | | | |
| | | | Re: 3D Tracking to a Moving Object by Roland R. Kahlenberg on Jun 20, 2012 at 1:49:11 am in the Adobe After Effects Forum The helmet and the bike's body are good shapes for a planar track.
With Version3 of mochaAE and mochaPro, you can also camera solve a scene and include points for moving objects as shown in this video -
mocha v3 tutorial: Camera Solving for Mov | | | | |
| | | | Re: 3D Tracking to a Moving Object by Walter Soyka on Jun 20, 2012 at 1:43:28 am in the Adobe After Effects Forum [Roland R. Kahlenberg] "mochaAE/mochaPro will be better suited for this job. After all, you're committing to a basic transform track."
I was thinking that the cyclist would be tough for a planar tracker -- but Roland really knows tracking, so his | | | | |
| | | | Re: Using Mask To 'Zoom' In On Photo?! by Roland R. Kahlenberg on Jun 20, 2012 at 1:42:08 am in the Adobe After Effects Forum IF you are going to have multiple photos animating within the same area then the Stencil Alpha Blending Mode is ideal.
You first create a Solid and use one of the Quick Mask tools to create your 'video/image' area. Place this Solid at the top of t | | | | |
| | | | Re: Change Stroke on 3D Text by Roland R. Kahlenberg on Jun 18, 2012 at 5:50:25 pm in the Adobe After Effects Forum All I can tell from the image is that the text doesn't look good. You'll of course have to finesse the settings to get it to look good. Other than that, do you have any specific issues/questions.
Cheers
RoRK | | | | |
| | | | Re: Aligning Multiple Objects in Animation by Roland R. Kahlenberg on Jun 18, 2012 at 3:13:01 pm in the Adobe After Effects Forum Hi Sasha, it's quite impossible to visualize what you are trying to achieve, based on your description. Perhaps a simplified (2-4 objects/layers) version of what you're trying to accomplish may help us to zero in on your issue and its solution.
Ch | | | | |
| | | | Re: After Effects CS6 Ray-Tracing GPU Hack by Roland R. Kahlenberg on Jun 18, 2012 at 12:40:25 pm in the Adobe After Effects Forum AE's ray-tracing feature is based on nVidia's OptiX ray-tracing technology. I'm doubtful that it'll find it's way into other manufacturer's GPUs. The best bet is to get a ray-tracing supported GPU or wait for AE's CPU rendering of its ray-tracing eng | | | | |
| | | | Re: Hello PC, my old friend." by Walter Soyka on Jun 13, 2012 at 4:49:53 pm in the Adobe After Effects Forum [Tom Daigon] "Hi Roland. Between the size of storage and the price point, using SSDs at his time doesnt seem warranted."
I wouldn't use SSD for all storage -- but for the boot volume and for AE's disk cache, it would offer a serious speed boost. | | | | |
| | | | Re: Hello PC, my old friend." by Tom Daigon on Jun 13, 2012 at 3:26:10 pm in the Adobe After Effects Forum Hi Roland. Between the size of storage and the price point, using SSDs at his time doesnt seem warranted.Especially since the system Ive configured is costing me a bundle as it is.
The Maximus system is meant to enhance performance in BOTH PrP an | | | | |
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