OptiTrack
COW Tag
| | | | Service: MadWerkz Studios by eric matthews on Apr 27, 2012 at 4:51:16 am in the COW - Services Forum MadWerkz Studios is a content and production boutique specializing in creating award-winning content, animation, colour, design, motion and visual effects initiative for the advertising, film, TV, gaming and music industries.
For over eleven years | | | | |
| | | | virtual camera system by Nate Hartzler on Aug 18, 2010 at 12:55:04 am in the Cinematography Forum NaturalPoint just released their Insight Virtual Camera System.
http://www.naturalpoint.com/optitrack/products/insight-vcs/
It's similar to the camera system James Cameron used in Avatar. The physical camera "films" within 3d space and creates | | | | |
| | | | TheDanGoldstein by Dan Goldstein on Aug 28, 2009 at 1:06:50 pm in the Forum Hi my name is Dan Goldstein and im a 2d/3d digital artist and animator. Thank you for viewing my demo reel here is some info about myself: In May 2007, I graduated from the University of Massachusetts Dartmouth with a BFA in Electronic Imaging (compu | | | | |
| | | | Animvision by Shawn Arms on Nov 23, 2008 at 9:36:02 pm in the Forum Debasis Choudhuri (Director): Debasis has over 16 years experience in the software industry as chief architect in the ERP field. He has over 8 years experience in film production having produced and directed 4 films which include 3 animated films. He | | | | |
| | | | Service: Kidz Korner Studio by Bryan Steagall on Oct 21, 2008 at 4:47:10 pm in the COW - Services Forum 3D Sales and Rentals Motion Capture 3D Animation Animation SoftwareAlbuquerque New Mexico United StatesKidz Korner StudioKidz Korner Studio is a small motion capture and 3d animation studio located in Albuquerque, New Mexico. I speciali | | | | |
| | | | Kidz Korner Studio by Bryan Steagall on Oct 21, 2008 at 9:47:10 am in the Forum Kidz Korner Studio is a small motion capture and 3d animation studio located in Albuquerque, New Mexico. I specialize in providing mocap services for independent animators and small game studios that otherwise could not afford these types of services | | | | |
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