| | | | Match move with mask and Partical emitter ? by Matt Collins on Oct 13, 2008 at 2:04:46 pm in the Apple Motion Forum I have an image masked off by a shape that I have created by following the bean shape in the bean particle emitter I wanted the mask to follow the emitter as it created beans that are moving but when ... | | | | |
| | | | Changing emitter color @ frame by Luis Torres on Oct 11, 2008 at 7:07:24 pm in the particle Illusion Forum Hi folks, Let's suppose I've one emitter on frame 50 as blue and at frame 100 I'd like to make it red. Is it possible to change an emitter color at specified frame? I didn't find a way to make ... | | | | |
| | | | September Emitter Libraries by Alan Lorence on Oct 10, 2008 at 12:07:29 am in the particle Illusion Forum I've released the September emitter libraries. Sort of one topic for this month: Dust! (Although I converted a few of them into some nice explosions too.) I've had a few customers contact me lately with examples of how they used ... | | | | |
| | | | Making a camera follow an object by yikesmikes on Oct 21, 2007 at 4:55:46 pm in the Adobe After Effects basics Forum Dickinson, read the whole thread, very cool: http://forums.creativecow.net/readpost/2/872881? That being said. I think the easiest thing to do for what you ask, follow an Emitter to a spot then stop for awhile, then follow again, is also best accomplished with ... | | | | |
| | | | Creating a ship's wake by Glenn Moore on Oct 31, 2005 at 3:31:45 am in the MAYA Forum but it is a totally differnt color and I see no where to match up those colors. It looks great when I just use the ship's wake fluid by itself. I attach the ship to the wake emitter and animate ... | | | | |
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Apple Motion
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wondertouch Particle Emitters for Motion
wondertouch's Particle Emitters for Motion, is a high-performance emitter package based upon the company's particleIllusion software technology. In this article, David Saraceno reviews the product for CreativeCOW.
Review
Author: David Saraceno |
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| | | | Simple Expression help.. by Fernando Gutierrez on Oct 3, 2008 at 4:33:27 am in the Adobe After Effects Expressions Forum Well... Let's simplify the explanation... I have a Circle flying on 3d space... coming and going on both 3 axis... I got a Trapcode Particular Emitter parented to my Circle: Position XY x=thisComp.layer("circle").transform.position[0]; y=thisComp.layer("circle").transform.position[1]; [x,y] Position Z thisComp.layer("circle").transform.position[2] Well.. working ... | | | | |
| | | | Ski Trails by Brodd Nesset on Oct 1, 2008 at 7:36:18 am in the Cinema 4D Forum but an advantage is that you can use this spline as a guide for the skier going down. The skier and his trails would lock perfectly! Remember you can also add a particle emitter to his boot, pouring some random ... | | | | |
| | | | Image Always Point at Camea? by Chad Johnson on Oct 3, 2008 at 9:53:07 pm in the Apple Motion Forum Hi. I have seen in a check box in a particle emitter where you could have the image always point at the camera. I'm wondering if I can do the same thing in a non-particle situation. I have some circular ... | | | | |
| | | | Making a tracker leave a trail by Jim Johnson on Sep 25, 2008 at 5:32:50 pm in the Apple Motion Forum Howdy, What you want to do is use a particle emitter. Apply the Match Move behavior to the emitter and tell the Match Move to use the tracking data from the Analyze Motion behavior that you've already done your tracking ... | | | | |
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particle Illusion
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wondertouch particleIllusion Professional Emitter Libraries
In this article, CreativeCOW's Bill O'Neil takes a look at the new wondertouch Professional Emitter Libraries. Bill says he's never been a fan of of 'presets' because he feels like he's stealing someone else's work, but in this case, he finds that ''...Tom's work is inspiring. Dive into the settings of his emitters and learn. It is obvious that he has spent a lot of time in creating these deep, complex images. If nothing else, this collection can replace a few stock background libraries you might have. They are that good.''
Review
Author: Bill O'Neil |
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| | | | FX Linker Object Rotation by Manuel Wenger on Sep 23, 2008 at 4:22:28 pm in the Lightwave Forum I have soem troubles with FX linker Setup, adn hope someone can help me out. I created a explosion using several Particle Emitters one of them I would like to use as an emitter for rocks and bricks using an ... | | | | |
| | | | Aircraft path trail? by Perry Broxson on Sep 22, 2008 at 5:49:04 am in the Lightwave Forum There's got to be a way to show the path of a moving object - in my case, I need to depict a "ribbon" that trails a moving jet. Is there a plugin or emitter that handles this operation? (I'm ... | | | | |
| | | | License Tranfers Question by Alan Lorence on Sep 22, 2008 at 9:13:54 pm in the particle Illusion Forum I'd suggest uninstalling, then reinstalling. If it's already activated on this machine, you probably won't need to activate again since you haven't changed hardware. Don't forget to backup any emitter libraries you've modified or created before uninstalling. If you do ... | | | | |
| | | | Keyframing Emitter Rotation by Kevin Nelson on Sep 9, 2008 at 5:11:10 pm in the Trapcode Forum Hi, I've been working with Trapcode for a bit, but this is a new one. In the past I used the camera to rotate around particles in 3D. However, I would like the particles to rotate independent of the camera. ... | | | | |
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Event Videographers
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Professional Emitter Libraries: Pyro and Hearts
In this article, CreativeCOW's Bill O'Neil takes a look at the new wondertouch Professional Emitter Libraries. In this set are two Pyro libraries and one Heart set which is a collection of beautiful heart themed designs and backgrounds.
Review
Author: Bill O'Neil |
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Adobe After Effects
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Igniting a Soccer Ball, part 3
In this video tutorial, Creative Cow Leader Jeff Bellune demonstrates how to use the tools available in particleIllusion and After Effects to get a particle emitter source to track an element in a video clip. Part Three shows how to mask the emitter layer in an After Effects composition, so that the emitter appears to be placed properly in the scene relative to the other video elements.
Tutorial, Video Tutorial
Author: Jeff Bellune |
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Adobe After Effects
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Igniting a Soccer Ball, part two
In this video tutorial, Creative Cow Leader Jeff Bellune demonstrates how to use the tools available in particleIllusion and After Effects to get a particle emitter source to track an element in a video clip. Part Two concerns the animation of the emitter itself so that it accurately tracks the video element.
Tutorial, Video Tutorial
Author: Jeff Bellune |
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particle Illusion
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particleIllusion Logo Hold Technique
In this video tutorial, Creative Cow Leader Aharon Rabinowitz answers the common question: ''How do I make my logo stay up longer in particleIllusion?'' If you've ever had trouble making you're logo stay on screen when using a pIllusion emitter preset, this will show you how to do that in just a few simple steps.
Tutorial, Video Tutorial
Author: Aharon Rabinowitz |
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Adobe After Effects
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Building Your Own 3D Particle Generator
In this tutorial, Dan Ebberts demonstrates a method of generating motion that is random in both time and space and allows you to quickly assemble a composition with a pleasantly fluid, chaotic movement.
Tutorial
Author: Dan Ebberts |
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Adobe After Effects
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Igniting a Soccer Ball, part one
In this video tutorial, Creative Cow Leader Jeff Bellune demonstrates how to use the tools available in particleIllusion and After Effects to get a particle emitter source to track an element in a video clip. Part One details how to animate the Layer Offset in particleIllusion to eliminate motion in the clip that is caused by movement of the camera that filmed the scene.
Tutorial, Video Tutorial
Author: Jeff Bellune |
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Adobe After Effects
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Simulating a Tornado in After Effects
Mark Simpson uses the masking capabilities of After Effects along with some 3rd party plug-ins to simulate an animated Tornado. This tutorial is in response to the many requests about how to make a Tornado in After Effects. This simple tutorial uses the pen tool to create multiple masks in conjunction with the 'Turbulator' plug-in, to make a quick and dirty Tornado. It can't compete with the advanced particle emitters of a dedicated 3D app, but it is sure to be useful in some instances, where the lack of time or high end 3D tools required for a fully realistic tornado are not available.
Tutorial
Author: Mark Simpson |
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Podcasts | | | | creative cow podcast Episode #023 - February 23, 2006 Episode 023 - Avid Xpress Pro with Norman Hollyn, Jordon Film School, News with Ron Lindeboom, Logitech NuLOOQ, Wondertouch Professional Emitters, Canon EOS 30D, MacBook Pro Benchmarks, Sony HD, Boris BLUE Beta, Bauhaus Boardomatic and more creative tech news, interviews and reports - www.creativecow.net | | | | |
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