| | | | Glu 3D Problem -- Particles & Mesh not rendering by Andreas Sizynski on May 27, 2012 at 2:11:50 am in the Autodesk 3ds Max Forum I used the Glu 3D plugin for creating a waterfall effect.
I have a painted 3D plane in MAX that I used to create cliff faces, and this object has been added as a Collider Object to Glu 3D's detection system.
The Glu3D particle emitter itself i | | | | |
| | | | Stage Emitter? by Fey Nguyen on May 20, 2012 at 8:42:12 am in the particle Illusion Forum I'm new to this program. How do I find "Mask Emitter with Image" option? I did go online to look for this and some people said the Emitter should be STAGE not LIBRARY. So I did some changes to a Library Emitter. I wonder how I could save it as a Stag | | | | |
| | | | Re: Last time a physical CD was made by Alan Lorence on May 18, 2012 at 2:45:49 pm in the particle Illusion Forum No, if you download the emitter library zips, you should get the reorganized emitters.
You'll find though that since there are now more libraries released after this reorganization than before, the majority of the emitters will not be organized.
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| | | | Particles throughout area by Bas v Breugel on May 18, 2012 at 1:06:05 pm in the Adobe After Effects Forum Hi guys,
I have a camera wich travels trough a composition. I would like to have particles throughout the composition. But even wenn i use emitter box and emitter size in the thousands only the first camera position shows particles. As soon the ca | | | | |
| | | | Re: particular v 1.5 mirroring particles by Roland R. Kahlenberg on May 14, 2012 at 11:25:58 pm in the Adobe After Effects Forum This is expected behavior. Particular defaults to using lights that are named Emitter when you set the emitter to use Lights.
You can however change the default. By changing the default, you can have different lights behaving as emitters for diffe | | | | |
| | | | Re: particular v 1.5 mirroring particles by abie silva on May 14, 2012 at 9:43:25 pm in the Adobe After Effects Forum After running some tests, I found that as soon as I create the 3rd emitter & light and change the Emitter Type to Light, the new particles begin to emit from all of the other Light Emitters in the scene. Am I missing something in the naming conventio | | | | |
| | | | Re: PI 3.0.4.3 Crashing by Terry Mitchell on May 10, 2012 at 2:52:56 am in the particle Illusion Forum Update: I found and even larger emitter library (97,000+ kb) that loads just fine, so library size is not the cause of the crash. Could it be that the problematic library got corrupted somehow?
Can I use the backup version of that emitter libr | | | | |
| | | | Particular Emit Dotted Line by Jeff McBride on May 7, 2012 at 8:59:42 pm in the Adobe After Effects Expressions Forum I've got a null from C4D moving around which will act as my Emitter for Particular. I'm trying to calculate the null's velocity and translate that to emission rate so that I get an evenly spaced dotted line.
For example, for every 10 pixels the e | | | | |
| | | | Re: Background plays in slow motion by Alan Lorence on Apr 27, 2012 at 2:36:32 pm in the particle Illusion Forum There are a couple of issues here. First, what format is the video? pI3 (on any version of Windows) has better AVI support than WMV support I think, although the difference is probably in if you have the "use new method of loading AVIs" preference ch | | | | |
| | | | Re: Background Images playback Extremely Slow by Alan Lorence on Apr 27, 2012 at 2:36:14 pm in the particle Illusion Forum There are a couple of issues here. First, what format is the video? pI3 (on any version of Windows) has better AVI support than WMV support I think, although the difference is probably in if you have the "use new method of loading AVIs" preference ch | | | | |
| | | | I'm looking for a vector source of a Motion content by João Cunha on Apr 26, 2012 at 9:24:19 am in the Apple Motion Forum Hi.
In Motion 4 and 5 there is a Spikley Star that can be found as a shape to be used in a emitter. Is there a miraculous chance to be able to get the vector source of the png? I'm using it for a work and the scale is just too small to use in some | | | | |
| | | | Trapcode Human Transition by Josh Brine on Apr 26, 2012 at 12:08:29 am in the Adobe After Effects Forum Ok, im having a spot of trouble finding a decent effect for a supernatural transition of a character.
i currently have
1, clean plate
2, roto of character
3, Particular effect, with ROto layer as Layer Emitter
I have 4 seconds to make this | | | | |
| | | | Problems with Baked Particles and Net Render by Amanda Heck on Apr 24, 2012 at 10:53:50 pm in the Cinema 4D Forum I’m having issues with my particle animation renders out of Net Render.
I am using a basic emitter which is showing a rigid body object as the particle. I’ve baked the particles following the instructions in the help menu: “To bake the particles | | | | |
| | | | Re: Brownian Motion / "Random Walk" by Brian Smith on Apr 23, 2012 at 11:35:57 pm in the Adobe After Effects Expressions Forum Okay, I wish I would have found this first.
I took this and placed it in, and this gets me what I need for constraining the emitter to the comp size perfectly! Now how might I constrain the distance that it travels between "segMin" and "segMax" ? | | | | |
| | | | Brownian Motion / "Random Walk" by Brian Smith on Apr 23, 2012 at 10:47:29 pm in the Adobe After Effects Expressions Forum Hey All,
I have a client requesting me to do a simple animation replicating the concept of Brownian Motion. This is going to into a University where they actually study it, so it has to be quite accurate. The reference movie they sent me can be f | | | | |
| | | | Re: Copy/Paste Without Losing Emitter Postion/Angle? by Alan Lorence on Apr 20, 2012 at 2:31:54 pm in the particle Illusion Forum Yes, you're doing something wrong. If you select an emitter and use the "Edit" menu Copy and Paste (or keyboard shortcuts), it will duplicate the emitter entirely, including position keys and everything. If you r-click on the stage and select "paste | | | | |
| | | | Copy/Paste Without Losing Emitter Postion/Angle? by Philip Knight on Apr 20, 2012 at 4:05:29 am in the particle Illusion Forum Emitter or emitters copy/pasted keep all settings of the original location except for position and angle (they revert a default position/angle, i.e. center of the stage). And so one has to re-position, etc.
Is there anything I am doing wrong or | | | | |
| | | | Re: Emitter Aliasing by Simon Ubsdell on Apr 17, 2012 at 7:46:40 pm in the Apple Motion Forum I think you're always going to get issues when you're trying to move an emitter very fast.
The best way around this would be to slow your source footage right down in a new composition, track the slowed down footage, apply the emitter, render out | | | | |
| | | | Emitter Aliasing by Chris Smith-Naill on Apr 17, 2012 at 6:24:39 pm in the Apple Motion Forum I'm working on a project for a client in Motion 3.0.2 and I'm having an issue with the emitter I could really use help with. There are a variety of 'tracers' under a finger image which is animated using the Motion Path behavior (B-Spline). The emit | | | | |
| | | | A particular Particular Problem by Bronson Hoover on Apr 17, 2012 at 2:19:06 pm in the Red Giant plug-ins Forum Hi all - I can't seem to hide the XYZ emitter point guide marks (the red, green, blue lines) from my comp. I've restarted the program, looked at every drop-down, re-registered, tried to do a full render, made a pre-comp, searched forums, and everythi | | | | |
| | | | Re: CC Sphere problem as particle shape by Jeff Hinkle on Apr 13, 2012 at 5:43:37 pm in the Adobe After Effects Forum Is your "drop" layer in the same comp as your particle emitter? If so, you'll need to either precomp your "drop" layer or render it out and import the resulting file to use as your particle. After Effects won't see the effects you have applied to tha | | | | |
| | | | CC Sphere problem as particle shape by Pedro Amaral on Apr 13, 2012 at 5:09:01 pm in the Adobe After Effects Forum Hi there,
I'm trying to simulate a liquid sphere explosion into a few drops.
So my idea was to create the drop in a layer, and then for the shatter/explosion, by using Particle Playground, CC Particle World, Trapcode Particular or even Trapcode F | | | | |
| | | | New emitter library released by Alan Lorence on Apr 13, 2012 at 12:08:13 pm in the particle Illusion Forum I finally got the library uploaded. This started out as a "Spring" theme (hence the groundhog emitters) but then Tom quickly spaceified it. (It's always Spring in space, right?) Some cool stuff!
Download here:
http://www.wondertouch.com/defau | | | | |
| | | | Re: emitter with rigid body tag to keyframes (no tp) by randy johnson on Apr 13, 2012 at 7:57:35 am in the Cinema 4D Forum I have not been able to do this with out NitroBake.
Particle Cache works with Xref, but dynamics don't.... You can bake rigid bodies with cappucino but not from an emitter. (Or I at least have not got it to work).
/Randy | | | | |
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