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CC Particle World

COW Tag
COW Tags : Adobe After Effects
Re: Particles throughout area
by Andy Galloway on May 18, 2012 at 1:53:17 pm
in the Adobe After Effects Forum
Hi mate, Are you using CC particle world. Just tried it in your project with the radius set to 4400 and it worked fine. Have you made sure the longevity is set to the length of the comp?
Re: Tutorial fairy dust
by John Cuevas on Apr 27, 2012 at 1:40:56 pm
in the Adobe After Effects basics Forum
You can recreate that really simply with CC Particle world. I made an example project for you to use as a starter project. 4044_fairydustcs5.aep.zip These are the values I used but they all can be adjusted to taste. Apply CC Particle World
Re: Simulation of long-term exposure light drawing effect?
by Dave LaRonde on Apr 23, 2012 at 7:00:55 pm
in the Adobe After Effects Forum
Found a link: http://www.videocopilot.net/tutorials/q/ipod/ Andrew uses Trapcode Particular to do it, but you might be able to substitute CC Particle World if you don't have Particular.
CC Sphere problem as particle shape
by Pedro Amaral on Apr 13, 2012 at 5:09:01 pm
in the Adobe After Effects Forum
Hi there, I'm trying to simulate a liquid sphere explosion into a few drops. So my idea was to create the drop in a layer, and then for the shatter/explosion, by using Particle Playground, CC Particle World, Trapcode Particular or even Trapcode F
Question - Faster Rendering time.. and about Generate-Ramp
by Ross Turiano on Apr 4, 2012 at 4:14:57 pm
in the Adobe After Effects basics Forum
Hello, I'm new to this website, the tutorials help So much. I have a question about how I can make the rendering time much faster, not so much the adding to render queue, but the RAM Preview as well. I have a CC Particle world effect which take
Re: Stuck -- need to create a smoke effect
by Carr Lockwood on Mar 26, 2012 at 5:27:20 pm
in the Adobe After Effects Techniques Forum
U could try cc particle world but I don't understand are u trying to animate smoke on a picture or what
Re: particles along path
by Pawel Sobolewski on Mar 22, 2012 at 2:43:00 am
in the Adobe After Effects Forum
I think this is what you're searching for: http://www.videocopilot.net/tutorial/3d_stroke_effect/ He is using the standard CC Particle World. other Question to Ted: Is it possible to produce particles from the bottom of the screen and th
Re: particles along path
by Tudor "Ted" Jelescu on Mar 21, 2012 at 8:50:31 pm
in the Adobe After Effects Forum
You can do it using Particular, not sure about CC Particle World. To use the path from AI, select the path shape, copy it, and paste it onto the position of a Null object. Pick whip Particular's emitter to the Null to follow the path.
particles along path
by Quentin Block on Mar 21, 2012 at 8:10:11 pm
in the Adobe After Effects Forum
Hi, I want to create an animated mass of texture mapped round particles that moves along a path - trailing particles along the path as it moves - sort of like an asteroid. Been using CC Particle World Effect on an imported Illustrator path (Positi
Re: Multiple 3d models in Adobe After Effects cs4
by Nathan Greene on Mar 16, 2012 at 1:52:22 pm
in the Adobe After Effects Forum
I was just working on this a couple of days ago, but like Todd said, it's a bit finicky. I'll tell you how I got it working and some of the problems I'm still having. I'm working in CS5.5 trial, so your mileage may vary. Before I do that, let me t
Re: Replacing Green ball with CG glass orb
by Nick Bibbo on Feb 15, 2012 at 3:41:27 pm
in the Adobe After Effects Forum
Thanks Ted! Here's what I ended up with! It glows and in the center I did a cc particle world for the source of the energy!
Re: Looking for ideas with an expression to get my particles to orbit a sphere
by John Cuevas on Feb 9, 2012 at 12:36:54 pm
in the Adobe After Effects Expressions Forum
The problem with your project is while CC Particle World has Z position and can take z position coordinates, it's a 2D effect. Turning it to 3d doesn't change that(neither is sphere,). The particles will move behind the sphere if the sphere is the
Re: how do you get CC particle world to emit when rotating it?
by Jason Karl on Feb 8, 2012 at 6:28:00 pm
in the Adobe After Effects basics Forum
Thanks for taking a look at the project and offering your thoughts, I was noticing the particles were not moving with the rotation but did not understand why, i will start a thread in the expressions area.
Re: how do you get CC particle world to emit when rotating it?
by John Cuevas on Feb 8, 2012 at 5:56:08 pm
in the Adobe After Effects basics Forum
I see what you are trying to do, but there are some issues. First your particles are being emmitted offscreen. Add CC particle world to a blank solid and type in the positions your expressions are delivering(Layer 3) X=-.32, Y=-.38, Z=-.56---it's o
Re: how do you get CC particle world to emit when rotating it?
by Jason Karl on Feb 8, 2012 at 3:21:52 pm
in the Adobe After Effects basics Forum
Here's the links to the files 3650_orblinesrotate.aep.zip 3648_orblines.aep.zip
Re: how do you get CC particle world to emit when rotating it?
by Jason Karl on Feb 8, 2012 at 2:48:05 pm
in the Adobe After Effects basics Forum
I uploaded the project last night but it seems it never got approved to be posted?
Re: how do you get CC particle world to emit when rotating it?
by John Cuevas on Feb 7, 2012 at 8:50:54 pm
in the Adobe After Effects basics Forum
Can you save the project(minus assets) and upload it here. I'll take a look at it and see if I notice anything out of the ordinary.
Re: how do you get CC particle world to emit when rotating it?
by Jason Karl on Feb 7, 2012 at 7:45:34 pm
in the Adobe After Effects basics Forum
i think so, if i just have the particle slide around in 2d on the screen with out the null it emits fine, its when i go 3d and animate using the rotation on the offset anchor point it no longer emits
Re: how do you get CC particle world to emit when rotating it?
by Dave LaRonde on Feb 7, 2012 at 7:36:09 pm
in the Adobe After Effects basics Forum
Is the emitter set to create enough particles?
how do you get CC particle world to emit when rotating it?
by Jason Karl on Feb 7, 2012 at 6:27:28 pm
in the Adobe After Effects basics Forum
I am trying to make an animation that i thought would be simple, i created a solid put the cc particle world effect on it, set the particles to a small size with no gravity and then have them live for a few seconds, so it should look, like a st
Re: Need it to rain bees
by ben g unguren on Feb 3, 2012 at 4:28:42 pm
in the Adobe After Effects basics Forum
If all you have is what's built-in to AE, I'd suggest the "CC Particle World" effect. You'll need two layers -- one solid that fills the entire screen, and one CUT OUT image of a bee (cut it out in photoshop, or use masks in AE and PRECOMP it). Apply
Re: fx - flying fire particles?
by Walter Soyka on Jan 25, 2012 at 3:00:00 pm
in the Adobe After Effects Forum
Any chance you can post a link to a reference video showing something like what you're trying to accomplish? Without anything more specific to go on, here's a COW tutorial by Steve Lidrbauch called Creating Fire Using CC Particle World [link].
Re: Sand in wind...
by Evan Abrams on Jan 25, 2012 at 2:24:24 am
in the Adobe After Effects basics Forum
The best method would be instead to get some footage of real sand of an advanced particle simulation from a stock site. The eddies and curls of particles in wind are best done with physics simulations. Or another plugin that fakes it well is trapc
how do you get live bezier lines to look smooth?
by Jason Karl on Jan 23, 2012 at 5:23:28 pm
in the Adobe After Effects basics Forum
I am trying to make some active bezier lines to look smooth, but they end up drawing out jaggy I am using cc particle world tied to a null object that moves around in 3d space, they flow nicely but they look blocky. any ideas on what i can do to
Re: CC Particle World changes in CS5
by Stephen Knox on Jan 3, 2012 at 6:58:11 am
in the Adobe After Effects Forum
Thanks so much. You have no Idea how crazy I was going, trying to find the blur effect... Very much appreciated man b._.)b
Re: Grid from CC Particle World disappears when using orbit camera tool?
by Juan Wee on Dec 25, 2011 at 4:11:14 pm
in the Adobe After Effects basics Forum
It worked, thanks so much for your help!
Re: Grid from CC Particle World disappears when using orbit camera tool?
by John Cuevas on Dec 23, 2011 at 1:10:12 pm
in the Adobe After Effects basics Forum
I downloaded Andrews project and noticed he built that in AE 8.0. When I play with the layer with Particle World I get a popup asking me "Convert Old Particle Settings, Yes or No". I'm thinking this might be an issue with AE and 64 bit, cause I
Grid from CC Particle World disappears when using orbit camera tool?
by Juan Wee on Dec 23, 2011 at 7:36:15 am
in the Adobe After Effects basics Forum
Hi, I am currently following this tutorial but seem to face a problem in the early stage. When I create a new effect of CC Particle World, the grid stays on which is fine. But when I create a new Camera and try moving, using the Orbit Camera To
Re: Make particles fall off floor?
by Andrew Vincent on Dec 22, 2011 at 9:17:43 pm
in the Adobe After Effects Forum
Kevin, if you could explain how to do that in Cinema 4D, that would be great! I was actually going to ask a similar question in the Cinema 4D forums, but it looks like you could tell me. Michael, I tried bounce and slide with CC particle world, an
Re: Make particles fall off floor?
by Walter Soyka on Dec 22, 2011 at 3:15:58 pm
in the Adobe After Effects Forum
[Andrew Vincent] "ould anyone tell me how to make particles fall off a floor in Adobe After Effects CS5.5? I've tried with both Particular and CC Particle World..I couldn't get it to work." First, you must create, position, and rotate a solid as a
Make particles fall off floor?
by Andrew Vincent on Dec 22, 2011 at 4:19:41 am
in the Adobe After Effects Forum
Could anyone tell me how to make particles fall off a floor in Adobe After Effects CS5.5? I've tried with both Particular and CC Particle World..I couldn't get it to work. Thank you very much in advance! If you're having trouble visualizing
Re: Can you mask an effect in #AfterEffects
by Kevin Camp on Dec 20, 2011 at 3:28:16 pm
in the Adobe After Effects basics Forum
rob mize has a tutorial here that i think uses all standard ae effects (no 3rd party effects) to make a snow globe: http://library.creativecow.net/articles/mize_rob/Snow-Globe/video-tutorial the main snow portion uses cc particle world and cc s
Re: CC Particle World , ALTERNATIVE?!!! Way of completing Andrew Kramer's "Ancient Title" Tutorial.
by Walter Soyka on Dec 16, 2011 at 8:01:51 pm
in the Adobe After Effects Forum
[Heather Bell] "I would like to confirm that Particle World is in fact NOT bundled with CS5." CC Particle World is bundled [link] with the full version of Adobe After Effects CS5, but not the trial. If you are running the fully licensed versio
Re: CC Particle World , ALTERNATIVE?!!! Way of completing Andrew Kramer's "Ancient Title" Tutorial.
by Heather Bell on Dec 16, 2011 at 9:45:37 am
in the Adobe After Effects Forum
I would like to confirm that Particle World is in fact NOT bundled with CS5. Did you find a way around - the new bundle is $299 - which is difficult for someone who has legacy versions of projects to complete and CS5. My next step is to downloa
Re: How to make this
by Walter Soyka on Dec 12, 2011 at 7:47:44 pm
in the Adobe After Effects Techniques Forum
Use a particle system that allows custom particles, like CC Particle World or Trapcode Particular.
@Bob Marr
by Steve Lidrbauch on Dec 12, 2011 at 4:18:23 pm
in the COW - Tutorials Forum
Hi Bob, Thanks for sharing! I think that's probably a much easier, and quicker option. Seeing as the objective is to keep the fire pinned to the floor and avoid any kind of un-natural parallax, I think you're method probably works best. The expres
Re: Creating Fire Using CC Particle World
by Bob Marr on Dec 9, 2011 at 7:13:38 am
in the COW - Tutorials Forum
Steve, thanks for the tutorial. The script commands are something I have only started and seem like a powerful tool. But in this case, I was curious if it was easier to just match the anchor points of the fire and ground layers. I used a dual view w
AE CS5 giving me short RAM previews
by Stan Weiss on Nov 29, 2011 at 2:41:24 am
in the Adobe After Effects Forum
So i have both AE CS4 and CS5 installed on my Win7 machine a pretty powerful machine with a solid state C drive and 12 G of RAM In CS 5 my ram previews max out at 3 seconds but in CS4 they go much further.. e.g. i setup a new project and comp an
Re: Particle question, trying to achieve this effect
by Walter Soyka on Nov 28, 2011 at 12:52:42 pm
in the Adobe After Effects Forum
[Adam Lewen] "I got a good suggestion over at the Video Copilot forum to try the Camera Lens Blur to get the shimmer/glassy look. Although the progress, I am still unhappy with the result and looking for some tips in getting this realistic glassy par
Particle question, trying to achieve this effect
by Adam Lewen on Nov 27, 2011 at 3:35:51 pm
in the Adobe After Effects Forum
Hello Cow people! I am trying to get a particle system to have a glassy/glittery effect. I do have an example that shows what I am trying to get: http://www.istockphoto.com/stock-video-14569555-snowfall-defocus-loop.php?st=34da903 I got pretty
Re: CC Particle World 3D Stroke low to high resolution issue
by Steve Blacker on Nov 18, 2011 at 2:14:28 pm
in the Adobe After Effects Forum
3281_particlesandnulls.zip This is a small render demonstrating what I'm talking about, with a graphic to try to explain the setup a bit better. I used Partlcular, but you may be able to find workarounds to use CC Particle World - I just don't ha
Re: CC Particle World 3D Stroke low to high resolution issue
by Steve Blacker on Nov 18, 2011 at 1:19:26 pm
in the Adobe After Effects Forum
Hmm, thinking about it that Illustrator thing wouldn't really work in AE (I was thinking in Cinema 4D "3D mode", I think). With CC Particle World it's a bit trickier to parent the emitter to a null, because it uses arbitrary values for position th
Re: CC Particle World 3D Stroke low to high resolution issue
by Alex Pomorski on Nov 18, 2011 at 2:40:49 am
in the Adobe After Effects Forum
0_0 I unfortunately have no idea how to do that spiral spline in Illustrator thing, but your second suggestion makes a little more sense (I am not too familiar with Illustrator) but I'm still confused. I don't know what you mean by the radius of t
Re: Multiple floating hearts animation
by John Cuevas on Nov 17, 2011 at 9:21:27 pm
in the Adobe After Effects basics Forum
If you have access to Trapcode Particular, I would use that it's a little more flexible/easier learning curve than the AE defaults. If not, CC particle world can do exactly what you need. Create your heart in a precomp. In final comp, add your
Re: CC Particle World 3D Stroke low to high resolution issue
by Steve Blacker on Nov 17, 2011 at 1:32:06 pm
in the Adobe After Effects Forum
Actually, an easier way might be to create a 3D null for the emitter then parent that to another 3D null some distance away (i.e., the radius of your spiral). Then animate the position and rotation of the parent null to control the spiral motion and
Re: CC Particle World 3D Stroke low to high resolution issue
by Steve Blacker on Nov 17, 2011 at 12:18:08 pm
in the Adobe After Effects Forum
Since you're animating the particles in a spiral (basically) have you considered creating a spiral spline in Illustrator and pasting that into AFter Effects as a mask (path)? Then you can copy/paste the mask position data tot he position of your emi
Re: CC Particle World 3D Stroke low to high resolution issue
by Steve Blacker on Nov 17, 2011 at 11:47:41 am
in the Adobe After Effects Forum
The problem appears to be your null animation (Null 2). The position keyframes are animated to fit your original smaller comp. Since the null position keyframes determine the path of your emitter, you'd have to re-animate to fit the larger comp siz
Re: CC Particle World 3D Stroke low to high resolution issue
by Alex Pomorski on Nov 17, 2011 at 9:21:57 am
in the Adobe After Effects Forum
I tried 3 methods: A) Taking the existing white solid and stretching it to fit the existing composition size. B) Creating a new white solid and copying the attributes and effects to it. 3) from the unaltered original file at 640 x 391, rendering at 2
Re: CC Particle World Keeps Crashing
by Dieter Strydom on Nov 16, 2011 at 6:20:59 pm
in the Adobe After Effects Forum
@Kent Rich... thank you SO much for such a simple and effective solution. I lost a day reloading my plugins and then AE! Just glad I can now continue and meet my deadline!!
Re: CC Particle World 3D Stroke low to high resolution issue
by Steve Blacker on Nov 16, 2011 at 12:20:27 pm
in the Adobe After Effects Forum
The white solid containing Particle World needs to be the same size as your new composition size. What is Null 2 doing?

Podcasts

adobe after effects podcast
Creating Fire Using CC Particle World
In this video tutorial with Steve Lidrbauch, you will learn how to build fire using just the built-in tools inside of After Effects, using CC Particle World, Turbulent Displace, Colorama, luma & alpha channels, and more.
adobe after effects podcast
Particle World Transitions: Part 2
Rob Mize further develops the techniques demonstrated in Part 1 of this tutorial. He applies the Particle World Text to Sand effect to 3D text created using the Shatter Effect, and composites that onto a background.
adobe after effects podcast
Particle World Transitions: Part 1
Rob Mize demonstrates how to use Particle World in After Effects to transition text, logos and other images into a variety of particle effects, including sand, dust, smoke, fire...even a melting effect.
adobe after effects podcast
Creating the AE Cosmos: The Atom, Part 1
In this edition of Creating the AE Cosmos, Rob Mize turns his attentions to the quantum universe. Rob demonstrates how to create a dynamic 3D model of an atom using only nulls, expressions and CC Particle World.
adobe after effects podcast
Flying Paint - Simulating liquids with AE particles Part 1
Exploring CC Particle World and CC Vector blur and setting up the initial simulation of liquid particles within After Effects.
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