| | | | Re: How to rotate objects around a pivot by David Lee on Sep 23, 2009 at 10:42:05 pm in the MAYA Forum Thanks Alvaro that worked fine.
It rotated around my new pivot but what I wanted was to polar array the object around the pivot say.... 12 times, 360 degrees around the pivot point like you can do in 3ds max
Thanks for your kind help | | | | |
| | | | running 3dsmax and/or Maya by lorraine collard on Sep 23, 2009 at 8:38:55 pm in the Autodesk 3ds Max Forum Hi all,
I have just started university doing special fx degree, since I plan to go down the cg route eventually i am keen to get going on some of the programs. I have been advised to practice 3ds max and maya, along with zbrush?
What kind of sp | | | | |
| | | | Re: Freelance Graphic Designer - Phoenix, Arizona by Faisal Nizami on Sep 19, 2009 at 9:12:26 pm in the JOBS Wanted Forum Muhammad Faisal Nizami
House No. C-28 Block J North Nazimabad Karachi
Karachi, Pakistan
Cell: +92-332-8296770
faisalnizami2003@hotmail.com
OBJECTIVE:
In search of Challenging position in electronic media, this would offer an opportunity | | | | |
| | | | Help Converting .max to 3ds by Joseph J. Schultz on Sep 12, 2009 at 10:44:25 pm in the Autodesk 3ds Max Forum I need help converting a .max model airplane to regular old .3ds
You guessed it...I'm on a mac (ppc) and have no access to max. If anyone could convert it for me, please email me at schultzstudio@dslextreme.com... I would be greatful. The .max f | | | | |
| | | | Cast shadows with skylight by Britta Eider-Kruger on Sep 8, 2009 at 3:53:07 am in the Autodesk 3ds Max Forum I'm using 3ds Max Design 2009, and I'm having trouble with creating a skylight. The 'cast shadows' check box appears grey so that I can't select it. Does anyone know how to fix this? | | | | |
| | | | 3ds max cant see feathered alpha in image by mak khan on Sep 2, 2009 at 3:07:51 pm in the Autodesk 3ds Max Forum I have a psd of an image over a transparent background, the image has a glow (whcih has been flattened with teh object), this gives a feathered edge to the object. the problem is that in material editor max interprets this featherd edge and a flat al | | | | |
| | | | Re: Freelance 3d artist & animators by Mridula Pandey Tewari on Sep 2, 2009 at 7:25:35 am in the JOBS Offered - Higher Pay Forum I have been working on 3ds Max since last eight years.
I have done a number of 3d models for an MNC in the last 3 years. These models are used in the GUIs of the automated machines. Apart from that, I have done few Architectural visualisation projec | | | | |
| | | | Re: Compositing animations with live footage by Murray Hewitt on Sep 1, 2009 at 11:48:15 pm in the Autodesk 3ds Max Forum Hi guys, just to narrow it down I downloaded some footage from detonationfilms.com which came as a .mov with an alpha channel already and had no issue compositing it in premiere so it looks as though my issue is definitely with 3ds max.
Cheers | | | | |
| | | | I'm selling a new in box! copy of 3ds max 2010 by Michelle McNamara on Sep 1, 2009 at 10:29:04 am in the Classifieds, For Sale Forum Hi,
I won this copy of Autodesk 3ds max 2010, but since I am mostly a 2d animator I have no real need of it.
It has serial numbers and everything you need to get it happening. The box hasn't even been opened.
http://cgi.ebay.com.au/ws/eBayIS | | | | |
| | | | Compositing animations with live footage by Murray Hewitt on Sep 1, 2009 at 10:08:51 am in the Autodesk 3ds Max Forum Hi Guys, I'm really sorry to be putting such a basic question out there but I've been trying to figure this out for days and it's just not happening. The programs I'm using are 3ds max 2010 and premiere 6.0.
Basically all I'm trying to do is compo | | | | |
| | | | Re: Dvd quality by Andrew James on Aug 28, 2009 at 7:52:34 pm in the Sony Vegas Forum Cheers Jeremy. I'll check out the demos.
I mentioned the render thing because I used to use 3ds max for a few years and the independent render engines worked better than max's own. I know of course this is not the same thing, I just wondered if th | | | | |
| | | | Re: 3ds Max Flythrough Clouds by Gregory Hooker on Aug 27, 2009 at 11:44:27 pm in the Autodesk 3ds Max Forum I am having the same issue with the lines. They seem to be the edges of my texture. They only seem to show up in my transparent areas. I know it has been awhile since the last post on this thread, but have you figured out what this is and how to g | | | | |
| | | | Re: Fractured/Cracked render problem by Gregory Guidero on Aug 26, 2009 at 8:53:23 pm in the Autodesk 3ds Max Forum All i did was nurm an editable poly but it only seemed to crack when a light was shining on it and then rendered, I converted it over to mesh it seems my problem went away. yet other models that I've made have never done that and they were all nurmed | | | | |
| | | | 3d cell phone sceen issue by Boyan Slat on Aug 26, 2009 at 9:43:21 am in the Autodesk 3ds Max Forum Dear forum members, I'm here working for a mobile application company who want a via with an animated cell phone with one of their applications (which was captured to video for it) on the sceen.
Now i animated the cell phone (with turns, twists, f | | | | |
| | | | Motion Designer/Compositor by Renzo Reyes on Aug 24, 2009 at 7:57:24 pm in the JOBS Wanted Forum I'm a motion designer/compositor based in South Florida. I have been working as a freelance artist for 2 years now. My clients have included TV stations,casinos,private companies and cable channels. My weapons of choice are After Effects and Cinema 4 | | | | |
| | | | Re: matte shadow 3ds max by Joe Vice on Aug 23, 2009 at 7:54:51 pm in the Autodesk 3ds Max Forum Depending on your Photoshop skills, you could also render out two separate passes - one with the floor and one without then merge them back in together.
Architectural Renderings | | | | |
| | | | rendering to .png with transparent background by Adam Zehavi on Aug 21, 2009 at 9:15:55 pm in the Autodesk 3ds Max Forum hey guys, I'm kind of new to 3ds max, I just finished a couple of tutorials and designed a few nice scenes, but I have a tiny problem, I would like to use this rendering for a cellular application I'm currently working on and I really need the bg to | | | | |
| | | | Re: Freelance 3d Animal Animator Needed by sherwood egbert on Aug 20, 2009 at 4:34:04 am in the JOBS Offered - Higher Pay Forum Hello,
I have been working in computer graphics field for 20 years. I am interested in working with you.
Please check my work here http://www.sherwoodanimations.com
I have been doing 3d animation since 1989. I have done this for television, c | | | | |
| | | | Re: Audio in Toxik? by stephane Auge on Aug 17, 2009 at 3:55:45 pm in the Autodesk Toxik Forum Hello Ken,
Well that's a big limition for broadcast job then. Toxik is probably very good for feature film compositng, for big jobs, but for day to day work like music video clip or small commercial (like
i do) witch is the bread of small compan | | | | |
| | | | Batch rendering preview? by Antony Manley on Aug 17, 2009 at 10:22:09 am in the MAYA Forum I can't help noticing that in Maya 2008 there is no preview of your batch rendered frames as they are produced, whereas in 3DS max there is a preview window that shows your frames as they are being created.
Unless there is this feature hidden in 2 | | | | |
| | | | Rendered output in RPF format by Bryan Woods on Aug 16, 2009 at 2:38:24 am in the Autodesk Combustion Forum I rendered out my animation uding 3ds max 9 in an RPF ( Rich Pixel Format). then I import the animation to combustion. when I look at the footage in the view port it looks like bunch of colors. no real picture. can someone tell me what I did wrong | | | | |
| | | | soccer ball modeling by Tanku Ahmed on Aug 15, 2009 at 8:03:21 am in the Autodesk 3ds Max Forum Hi,
I am a 3d artist but I don't know how to modeling a Euro 2008 Official Soccer Ball in 3ds max. Any body can help me about this modeling tutorial. I can do the other soccer ball.
Thanks.
Tanku Ahmed | | | | |
| | | | Re: So long, Toxik. by Alan Okey on Aug 14, 2009 at 6:54:46 pm in the Autodesk Toxik Forum [Kenneth La Rue] "You get the full package of Maya which used to cost $5000.00. I know the 3ds max users are saying what about me. All I can say is you need to trust the fact that Autodesk IS listening to its clients. "
Ken, it's good to know that | | | | |
| | | | Re: So long, Toxik. by Kenneth La Rue on Aug 14, 2009 at 6:03:24 pm in the Autodesk Toxik Forum Alan,
I have heard already that Autodesk is killing Toxik but that is not true only the name. I understand why people might think that and the only way we, Autodesk can prove we are not killing the technology is to continue to develop it and add t | | | | |
| | | | Re: 3ds Max / AFX Integration by Jeff Klein on Aug 13, 2009 at 8:18:16 pm in the Adobe After Effects Forum Thanks guys.
Those tutorials are actually what lead me to believe that Cinema 4D was better than 3DS at integrating with AFX. They were still very helpful though.
It seems like the Max2AE might do exactly what I'm looking for.
Thanks again. | | | | |
| | | | Re: 3ds Max / AFX Integration by Todd Kopriva on Aug 13, 2009 at 7:16:38 pm in the Adobe After Effects Forum There are several tutorials and articles linked to from the "Importing and using 3D files from other applications". You could peruse these and see if they give you a good sense of what the features are and how easy they are to use.
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| | | | Re: 3ds Max / AFX Integration by jeff dobrow on Aug 13, 2009 at 7:05:23 pm in the Adobe After Effects Forum Yes...RPF is very limited.
You want Max2AE by Boomerlabs.com
All objects, lights, camera settings..etc...all animated parameters from MAX into AE.
And actually from AE into Max as well. Go back and forth tweaking lights, cameras. object animati | | | | |
| | | | 3ds Max / AFX Integration by Jeff Klein on Aug 13, 2009 at 4:56:39 pm in the Adobe After Effects Forum Hi. I just began learning to integrate 3DS and AFX using RPF files and there's definitely some cool stuff you can do. However, I just came across a tutorial on Cinama 4D / AFX integration and was blown away. Being able to pretty much export an AFX co | | | | |
| | | | soap bubble 3ds max by tuncay erol on Aug 11, 2009 at 4:30:47 pm in the Autodesk 3ds Max Forum Hi.
I was looking for a realistic 3ds soap bubble tutorial at the beginner level. I couldnt find any good in anywhere.
Help please. | | | | |
| | | | Looping animation within an animation by Elizabeth Smith on Aug 11, 2009 at 10:23:37 am in the Autodesk 3ds Max Forum Hi,
I need some advice about animating in 3ds Max 9. Is it possible to have a looping animated object within a bigger animation? For example a butterfly flapping its wings (which loops) animated along a path. I know that in Flash I would animate t | | | | |
| | | | morph modifier scattering vertices by Josh Flentner on Aug 11, 2009 at 9:52:25 am in the Autodesk 3ds Max Forum hello, im somewhat new to 3ds max but I know enough from seeing tutorials on how to use the morph modifier that what Im doing is right. But for some reason when i morph it to the object i want it to turn into the vertices scatter all over the place | | | | |
| | | | Re: Is combustion right for me? by Don Nash on Aug 9, 2009 at 6:04:40 am in the Autodesk Combustion Forum Combustion is outstanding in those areas, but the program on the whole, is being neglected by Autodesk because Toxik was supposed to be AD's next generation compositor (which is perplexing as it can't do a number of things Combustion does, and nobody | | | | |
| | | | Re: matte shadow 3ds max by Franz Borre on Aug 7, 2009 at 8:47:03 am in the Autodesk 3ds Max Forum Thaks a lot for your reply!
In my last render for the table I used matte/shadow material and disable shadow casting.
I`ll try out your solution with multiple render passes, interesting stuff to learn!
Hope it`s also possible to make shadow o | | | | |
| | | | Re: Exploding Ice / Sculpture by David Komer on Aug 6, 2009 at 6:57:14 pm in the Autodesk 3ds Max Forum Tiago,
Thank you for a thorough response. I have no experience in 3ds max, but it sounds doable if I really hit the books. Hopefully I'll learn everything I need by following your instructions, starting with looking up the terminology :)
The co | | | | |
| | | | Re: Conveyor belt moving by Tom Estlack on Aug 6, 2009 at 1:57:12 pm in the Lightwave Forum I have worked on this problem and found a number of solutions. problem is that without a good path constraint tool, you're a little stuck. 3ds max has a really good one. LW has one but it's really odd and configured in a strange way. The tutorial men | | | | |
| | | | Re: matte shadow 3ds max by Tiago Ribeiro on Aug 6, 2009 at 4:13:05 am in the Autodesk 3ds Max Forum what did you do for the table not to appear in the last image?
did you just hide it from render, or did you disable shadow casting from it?
if you don't find another way, maybe you coult try doing multiple render passes, and compositing them:
p1: | | | | |
| | | | wide angle lens by John Hammond on Aug 5, 2009 at 12:41:07 pm in the Cinema 4D Forum I want to render with a wide angle 'fish eye' lens.
I looked into this before and found a thread that said you need to either buy a 3rd party plugin or create a lens geometry, with a transparent & refractive material, and place this in front of th | | | | |
| | | | Re: Combustion 2008.0.0.5049 by Don Nash on Aug 5, 2009 at 1:24:10 am in the Autodesk Combustion Forum I still would like to see AD add Combustion to 3ds Max the same way they did with Maya and Toxik, except add one of the former C*/Toxik dev team to the Max team to do nothing but update it as much as possible and improve it's integration features. It | | | | |
| | | | Re: 3DS Max vs. Maya by Victor Abramovski on Aug 4, 2009 at 3:53:58 pm in the Autodesk 3ds Max Forum Character animation is Maya's strong side, but you have to make your rigs for animation what is pretty complex sometimes. In 3dsMax you have an optins like character studio(included) or CAT (just great software but you need to buy it separately).
As | | | | |
| | | | Re: matte shadow 3ds max by Franz Borre on Aug 4, 2009 at 9:23:02 am in the Autodesk 3ds Max Forum Posting images of my scene here
In this last image I would like the table (box) to block out some of the shadow from the sphere falling on to the floor, like in the real world.
Lemmen | | | | |
| | | | Flicker problem. Help please! by Michel Doumit on Aug 4, 2009 at 9:02:09 am in the Broadcast Video Forum Hi all,
I'm having flickering issues with what seems to be all shots where the camera looks down on my scene and travels laterally. More specifically, my scene shows a board game and the cam is looking down at it directly from the top (parallel to t | | | | |
| | | | Re: matte shadow 3ds max by Franz Borre on Aug 4, 2009 at 12:20:58 am in the Autodesk 3ds Max Forum Posting images of my setting here
In this last image I would like to achieve the table (box) to block out some of the shadow from the sphere falling on to the floor, like in the real world. | | | | |
| | | | matte shadow 3ds max by Franz Borre on Aug 3, 2009 at 11:10:54 pm in the Autodesk 3ds Max Forum Hi, I realy hope someone could help me out integrating a 3D object with a 2D image.
My setting is imitating a photo with a table on a floor, where I would like the sphere to cast shadows on the table and the floor, without the 3D box (imitating th | | | | |
| | | | Hiring Senior CG Artist by Huibin Zhou on Aug 3, 2009 at 6:32:47 pm in the JOBS Offered - Higher Pay Forum LNS, a Singapore-based creative studio is seeking an experienced CG Artist to join us. We like you to work with us to produce nice imagery with sound aesthetic art form. You will get a chance to apply your artistic expression in the wide spectrum of | | | | |
| | | | Re: Exporting FLV crashes by Matt Davy on Jul 31, 2009 at 8:59:05 am in the Adobe Premiere Pro Forum I am still having this problem, it only seems to occur when trying to encode video exported from 3ds max in uncompressed avi format. I have managed to get around it by using Targa sequence's instead. I am still a little puzzled, as it can't be the fi | | | | |
| | | | Autodesk 3ds Max | Introduction to 3ds Max 2010 Graphite Modeling Tools
In this 3ds Max 2010 tutorial, Michael Hurwicz introduces the new Graphite Modeling Tools, and in particular the Generate Topology feature, which allows you to quickly change the underlying structure of an editable poly to resemble bricks, tiles, diamond shapes, and a number of other options. The tutorial uses bricks as a demonstration of this capability. Tutorial, Video Tutorial Author: Michael Hurwicz |
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| | | | Autodesk 3ds Max | Introduction to 3ds Max 2010 Particle Paint Helper
In this 3ds Max 2010 tutorial, Michael Hurwicz Michael Hurwicz looks at the new Particle Paint feature, which allows you to spray particle seeds on any object. You then use new operators in the Particle Flow system to convert these seeds to particles. The tutorial demonstrates freehand painting and uses the new Birth Paint operator to convert the seeds to particles. Tutorial, Video Tutorial Author: Michael Hurwicz |
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| | | | Autodesk 3ds Max | Introduction to 3ds Max 2010 Viewport Label Menus
In this 3ds Max 2010 tutorial, Michael Hurwicz looks at the new viewport label menus, which provide quicker access to some of the most common viewport-related functions, such as showing statistics, showing and hiding the grid, changing the view (e.g. front, back, perspective), and changing the shading mode (e.g. smooth and highlights, wireframe, edged faces).. Tutorial, Video Tutorial Author: Michael Hurwicz |
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| | | | Windows Hardware & Software | HP Skyroom: Power & Simplicity for Remote Workgroup Tasks
In this article, Ron Lindeboom looks at the powerful HP Skyroom technology, which allows team members to interact in high definition video with one another, as they work on projects and approvals remotely. Highly powerful, yet priced within reach of many small to medium-sized companies -- nevertheless, the system is powerful enough for even major players like Dreamworks Animation, who used the system during the making of the blockbuster 'Monsters vs Aliens.' Powerful, elegant, simple to use. Review, Feature Author: Ron Lindeboom |
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| | | | Autodesk 3ds Max | Model, Rig, Animate with 3ds Max 7
Author/Animator/Musician Michael Hurwicz examines 'Model, Rig, Animate with 3ds max 7' by Michele Bousquet. This slim volume covers the entire process of creating a 3D character animaton, from modeling to rigging and animation. It is very step-by-step in its approach. Although the subject matter is intermediate, even dedicated beginners should be able to follow along. Highly recommended. Review Author: Michael Hurwicz |
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| | | | Autodesk 3ds Max | 3ds max 5 Fundamentals
Author and Animator Michael Hurwicz examines 3ds max 5 Fundamentals by Ted Boardman. This book is published by New Riders. An update of Boardman's previous book on 3ds max 4, this book is primarily a series of excellent tutorials covering the fundamental elements of 3ds Max 5. It also covers general principles, workflow, tips and traps. Highly recommended. Review Author: Michael Hurwicz |
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| | | | Adobe After Effects | Creating a Shotgun Blast using 3ds Max and AE: Part 1
Many people are interested in creating and incorporating 3d generated footage into live action. In this 2 part tutorial, Michael Park will demonstrate how to create a shotgun blast at the camera using 3d rendered particles and distortion trails along with some 2d footage to create a convincing effect. In part 1 of this tutorial, we will create the 3d shotgun pellet geometry and material, as well as the distortion trails to be later used in the after effects composition. Tutorial, Video Tutorial Author: Michael Park |
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| | | | Adobe After Effects | Creating a Shotgun Blast using 3ds Max and AE: Part 2
In part two of his shotgun tutorial, Michael Park will demonstrate how to incorporate the 3d footage together with 2d footage in After effects and use different filters to create the distortion surrounding the blast from the barrel of the shotgun and the air distortion trailing the individual shotgun pellets as they race towards the camera. He will also cover some time remapping techniques to add some more interest to your shot. Tutorial, Video Tutorial Author: Michael Park |
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| | | | Autodesk 3ds Max | Modeling the New James Bond Introduction
In this video tutorial, Creative Cow leader Michael Park shows you how to recreate the opening gun barrel sequence from the two newest James Bond movies in 3d Studio Max using the default scanline renderer, minimal modeling, and only standard materials. Tutorial, Video Tutorial Author: Michael Park |
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| | | | Adobe After Effects | Cool 3D Room
In this video tutorial from Creative COW you will learn how to create a 3D room entirely in Adobe After Effects. Where once it was thought this could only be done using a 3D program like 3ds Max, it can now be done completely in AE. Tutorial, Video Tutorial Author: Andrew Kramer |
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Podcasts | | | | 3d animation tutorials podcast 3ds Max - Introduction to 3ds Max 2010 Graphite Modeling Tools In this 3ds Max 2010 tutorial, Michael Hurwicz introduces the new Graphite Modeling Tools, and the Generate Topology feature which allows you to quickly change the underlying structure of an editable poly to resemble bricks, tiles, diamonds and more. | | | | |
| | | | 3d animation tutorials podcast 3ds Max - Introduction to 3ds Max 2010 Particle Paint Helper In this 3ds Max 2010 tutorial, Michael Hurwicz looks at the new Particle Paint feature, which allows you to spray particle seeds on any object. You then use new operators in the Particle Flow system to convert these seeds to particles. | | | | |
| | | | 3d animation tutorials podcast 3ds Max - Introduction to 3ds Max 2010 Viewport Label Menus In this 3ds Max 2010 tutorial, Michael Hurwicz looks at the new viewport label menus, which provide quicker access to some of the most common viewport-related functions, such as showing statistics, showing and hiding the grid, changing the view and more. | | | | |
| | | | 3d animation tutorials podcast 3ds Max - Modeling James Bond Introduction In this 3D Studio Max tutorial podcast, Michael Park shows how to create the opening gun barrel sequence from the James Bond movies using 3ds Max's default scanline renderer, minimal modeling and standard materials. | | | | |
| | | | 3d animation tutorials podcast 3ds Max - Creating a Shotgun Blast - Part 1 In this two part video tutorial series from Creative COW, Michael Park will show you how to create a realistic shotgun blast using 3d Studio Max and Adobe After Effects. Part 2 can be found on the After Effects Tutorials page at CreativeCOW.net | | | | |
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