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3D

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COW Tags : 3D
Objects Suddenly Untextured
by greg gilpatrick on Apr 16, 2012 at 4:52:46 am
in the Nuke Forum
Hi, I have a 3D scene with about ten pieces of geometry with associated texture images. Everything was working fine until I added a couple more objects. Then several of the older objects turned black with no texture. If I undo the addition of
@Tom Daigon
by walter biscardi on Apr 16, 2012 at 4:37:08 am
in the COW - Tutorials Forum
Describe the animation capabilities...... It does everything AE does and more, but a lot faster and with true 3D elements from Maya and 3DS. It also has a killer Color Warp that rivals any color correction tool on the market. It also has incre
@Tom Daigon
by walter biscardi on Apr 16, 2012 at 4:27:55 am
in the COW - Tutorials Forum
Seriously? "Light in motion graphics compared to After Effects?" Wow, Smoke was built for finishing which means some ridiculously complex motion graphics can be created with this in a fraction of the time as AE. During the demo today Marc cr
Re: Smoke 2013 Changes Everything
by Robert Brown on Apr 16, 2012 at 4:21:40 am
in the Apple FCPX or Not: The Debate Forum
[Lance Bachelder] "Kool-aid's delicious, but apparently not as strong as whatever you're smoking... " Seriously! The Smoke trackers blow the doors of AE. And I don't know if there is no 3d tracker. Smoke 2012 has one but I don't know about Smoke
Re: Smoke 2013 Changes Everything
by dermot shane on Apr 16, 2012 at 3:46:27 am
in the Apple FCPX or Not: The Debate Forum
well let's see.. paint system is gone? NO 3D tracker, NO planner tracker... only the point tracker? So what have a 3D comp? CC still sucks, and to add insult to injury, it's not RT so you have to render the suckage... yea, brilliant... H
Re: Smoke 2013 Changes Everything
by Lance Bachelder on Apr 16, 2012 at 3:37:59 am
in the Apple FCPX or Not: The Debate Forum
We attended the Smoke Intro here in Vegas this afternoon - very cool looking app. Very deep - user friendly on top with the ability to go really deep into true 3D compositing. We have a Smoke kiosk in the AJA booth so I spent a few minutes playing w
Re: AE CS6 has been announced!!!
by Roland R. Kahlenberg on Apr 16, 2012 at 12:49:11 am
in the Adobe After Effects Forum
You will still want your more robust 3D Trackers. What AE's 3D Camera Tracker lacks is in the user being able to define an area of interest or to refine the solve in an elegant and productive manner. But it's certainly the first 3D tracker I will
Re: DCP/DCI/Barco 12C problem..
by Kevin Cannon on Apr 15, 2012 at 5:23:41 pm
in the DaVinci Forum
Hi Peter, As far as the Ultrascope, I hope that the answer will change by tomorrow... The ultrascope hasn't been updated in a while and cannot receive a 2K signal or even 444 HD signal (although it is 3G, the 3G is only taken advantage of for hig
Walter Biscardi: Yes, Autodesk Smoke 2013 Changes Everything
by Walter Biscardi on Apr 15, 2012 at 3:00:03 pm
in the Autodesk Smoke Forum
"From the moment I saw Autodesk Smoke 2013, I knew the entire post production world as we knew it had changed." So says Creative COW Contributing Editor Walter Biscardi in an overview that covers Smoke's new editor-centered (and Mac-friendl
Re: bezier curved fluid motion in sv11
by Mike Kujbida on Apr 15, 2012 at 1:54:18 pm
in the Sony Vegas Forum
Paul, I used to play around with Lightwave 3D and really got used to how good bezier curves could be. Maybe some day Sony will give us what we've been asking for for years. Not holding my breath though :(
Re: AE CS6 has been announced!!!
by Roland R. Kahlenberg on Apr 15, 2012 at 10:31:22 am
in the Adobe After Effects Forum
[Erik Waluska] " So how does it do with more erratic camera movement like handheld shots, particularly those with movement in z-space instead of just stationary panning shots?" Hi Erik, here's something I just baked using a shaky, handheld camera
Re: Interesting Blog post From Walter Biscardi
by Thomas Frank on Apr 15, 2012 at 10:26:11 am
in the Apple FCPX or Not: The Debate Forum
Not sure why it is so interesting? He really didn't mention anything. I can say the same I have saw latest 3D Studio Max and WOW! WOW what?
DCP/DCI/Barco 12C problem..
by Pete Posgaard on Apr 15, 2012 at 7:51:20 am
in the DaVinci Forum
Hi... I'm have some questions.. I've just bought a Resolve to use with my Barco 12c 2K DCi projector. I wasnt able to buy the Decklink 4K card with XYZ output, so i bought the Decklink HD extreme 3D and feeds the Barco with a duallink SDI signal.
Re: Adobe After Effects: Compositing Actors in Virtual 3D Sets
by shur harewood on Apr 15, 2012 at 4:55:16 am
in the COW - Tutorials Forum
Hi Rob, Thanks for this demo some really useful tips in working with green screen and After Effects for virtual sets. Shurwin
Re: missing efx
by Nigel O'Neill on Apr 15, 2012 at 1:27:17 am
in the Sony Vegas Forum
John Your laptop does not meet the minimum system requirements for SVP11 by a long way :-( Microsoft® Windows Vista® 32-bit or 64-bit SP2, or Windows 7 32-bit or 64-bit 2 GHz processor (multicore or multiprocessor CPU recommended for HD or ste
Re: AE CS6 has been announced!!!
by Roland R. Kahlenberg on Apr 15, 2012 at 12:51:29 am
in the Adobe After Effects Forum
Like I said Eric, it's a very good 3D Tracker and very fast too! [Erik Waluska] " And what is the "TE" doing to the "XT" in that hotel room?" They're getting busy with a feisty session of 'Competitive Yoga'. Cheers RoRK
Re: Luma/Alpha Mattes Camera Issue
by Erik Waluska on Apr 14, 2012 at 8:25:30 pm
in the Adobe After Effects Forum
I would try pre-comping each of the layers with their track mattes inside of your pre-comp and turn on the 3D switch for them but not the collapse transformations switch and see if that works.
Re: Luma/Alpha Mattes Camera Issue
by S.J. DeLuise on Apr 14, 2012 at 7:57:58 pm
in the Adobe After Effects Forum
Yes, every single layer is 3D.
Re: Luma/Alpha Mattes Camera Issue
by Erik Waluska on Apr 14, 2012 at 7:38:23 pm
in the Adobe After Effects Forum
Are ALL of the layers in the pre-comp, including the track matte layers, 3D? If not, that could be the issue.
Re: Luma/Alpha Mattes Camera Issue
by S.J. DeLuise on Apr 14, 2012 at 6:35:35 pm
in the Adobe After Effects Forum
That I know, and the layers in question are indeed 3D inside the precomp and in the main. The issue is the track mattes. When they're switched on the layer doesn't behave as 3D or respond to camera moves. Where they're off, they work again.
Re: Luma/Alpha Mattes Camera Issue
by Erik Waluska on Apr 14, 2012 at 3:45:22 pm
in the Adobe After Effects Forum
The Continuous Rasterization switch (called the Collapse Transformations switch on a pre-comp) makes the layers inside the pre-comp behave as if they are in the main comp. So any layers that are not 3D in the pre-comp will not be 3D in the main comp,
Luma/Alpha Mattes Camera Issue
by S.J. DeLuise on Apr 14, 2012 at 1:59:06 pm
in the Adobe After Effects Forum
I have a pre-comp with 2 layers that have a Luma Matte on them. In the main comp I have a camera. Continuous raster is on for the pre-comp layer. When I move the camera around, the layers in the pre-comp that have the track mattes on them don't mo
BCC AE 8 using OpenGL at render time or something? Any way to disable or switch?
by Tim Kocher on Apr 14, 2012 at 1:57:14 pm
in the Boris FX Forum
Hello: I was just wondering if anyone knew if BCC in AE used the graphics card during render time? The reason I ask is because I noticed that when rendering a recent project that utilized BCC Extruded EPS, my CPU usage was only at about 30%, bu
Re: AE CS6 has been announced!!!
by Roland R. Kahlenberg on Apr 14, 2012 at 7:06:31 am
in the Adobe After Effects Forum
AE CS6 is the biggest/bestest AE upgrade since AE introduced 3D Layers. The Global Performance Cache alone, for me, is worth the upgrade. I've done up a short promo video showcasing the 3D Camera Tracker in CS6. The 3D Camera Tracker is fast and m
Re: Pocket Ultrascope & Laptop Situation
by Juan Salvo on Apr 14, 2012 at 6:05:46 am
in the Blackmagic Design Forum
Right now for this kind of solution, I would recommend a MacBook pro with thunderbolt and an ultrastudio 3d, with the scopebox software. Which is awesome. This solution would allow monitoring and scopes all the way up to 2k.
Re: Smoke is changing- into Final Cut Extreme
by David Jahns on Apr 14, 2012 at 6:00:47 am
in the Apple FCPX or Not: The Debate Forum
I'll second what Robert said. As a FCP/Avid editor turned SMoke user - it's (mostly) great for finishing, but I find myself struggling with it as an editor. The overall learning curve is quite steep, and even the basic editing tools take a lot of g
Video: AE CS6 3D Camera Tracker - course promo
by Roland R. Kahlenberg on Apr 13, 2012 at 11:24:06 pm
in the COW - Videos Forum
AE CS6 3D Camera Tracker - course promo
by Roland R. Kahlenberg on Apr 13, 2012 at 11:24:06 pm
in the Forum
AE CS6 3D Camera Tracker - course promo
Re: newblue pro titler vegas pro 11
by Craig Storey on Apr 13, 2012 at 10:22:36 pm
in the Sony Vegas Forum
With regards to SV11 Pro crashing, go here https://www.custcenter.com/app/answers/detail/a_id/4844/session/L3RpbWUvMTMzNDI5NTI0My9zaWQvR0JOUFh2Vms%3D and do as it says, solved all my issues except this one, when I have ProTitler media on th
Full Time/Freelance Promo Editor Motion Graphics
by Alexandra Lesley on Apr 13, 2012 at 10:20:00 pm
in the JOBS Offered - Higher Pay Forum
The #1 television station in San Francisco seeks a dynamic Promotions Editor. Only top notch editors who can create original and eye-popping motion graphics should apply. JOB RESPONSIBILITIES: 1. Edit high-quality promos for ABC7 News and Pro
SOLVED: Sv11 Pro refuses to open. ARGH!
by Craig Storey on Apr 13, 2012 at 9:17:47 pm
in the Sony Vegas Forum
If your SV 9-11 is failing to install after latest SV or Windows update, Go Here NOW! https://www.custcenter.com/app/answers/detail/a_id/4844/session/L3RpbWUvMTMzNDI5NTI0My9zaWQvR0JOUFh2Vms%3D It seems odd, slicing out huge parts of your code,
Re: Vegas Pro (11) Has Stopped Working
by Craig Storey on Apr 13, 2012 at 9:10:18 pm
in the Sony Vegas Forum
Go here and follow the instructions, it has worked for me, 100% true, https://www.custcenter.com/app/answers/detail/a_id/4844/session/L3RpbWUvMTMzNDI5NTI0My9zaWQvR0JOUFh2Vms%3D The uninstall everthing, .NET, C++, media manger then reinstall
Re: Questions for CS6
by John Davidson on Apr 13, 2012 at 8:03:35 pm
in the Apple FCPX or Not: The Debate Forum
Everything I've seen thus far looks like massive improvements, especially in regards to AE. I can't tell you how happy I am to no longer complain about lack of extruding. Seriously can't wait to drop a 3D logo over a bent, flat image behind. Somet
Layer Disappears when 3D?
by Matt Mahey on Apr 13, 2012 at 7:55:42 pm
in the Adobe After Effects Forum
Hey forums, In After Effects, I have a composition made up of a few text layers in my main project. When I click the 3D layer button, it vanishes from view and only appears in the front and back cameras. How can I fix this? All the other compositi
News: Vizrt Launches Viz Media Engine with Adobe Premiere Pro CS6 Integration
by Cow News Droid on Apr 13, 2012 at 6:13:37 pm
in the NEWS: Product News Releases Forum
(Bergen, Norway--April 13, 2012) Vizrt Ltd., a leading provider of content production tools for the digital media industry, announces the latest integration of the Viz Media Engine with the upcoming release of Adobe® Premiere®Pro CS6 software. This n
Re: Questions for CS6
by Dennis Radeke on Apr 13, 2012 at 6:11:48 pm
in the Apple FCPX or Not: The Debate Forum
[Dave LaRonde] "Will there be complete and total support for Open GL acceleration when rendering, no exceptions, no ifs ands or buts? My advice to people has alway been, "save yourself a lot of grief and confusion -- Turn Open GL off for rendering
News: Boris Graffiti Version 6 Now Available
by Cow News Droid on Apr 13, 2012 at 5:20:49 pm
in the NEWS: Product News Releases Forum
New User Interface, 40+ New Filters, Support for 64-bit Applications (Boston, Massachusetts--April 13, 2012) Boris FX, the leading developer of integrated VFX and workflow technology for video and film, today announced that Boris Graffiti Version
News: Creative Professionals Supercharge Their Adobe Creative Suite 6 Workflows with NVIDIA GPU Tech
by Cow News Droid on Apr 13, 2012 at 5:09:12 pm
in the NEWS: Product News Releases Forum
NVIDIA GPUs Enable Dramatic New GPU-accelerated Features for Adobe After Effects CS6, Adobe Premiere Pro CS6, Adobe SpeedGrade CS6 and Adobe Photoshop CS6 (Santa Clara, California--April 13, 2012) Whether in small agencies or the largest media co
News: Bi2-Vision Shows Future of 3D Camera Rigs at NAB Outdoor Exhibits
by Cow News Droid on Apr 13, 2012 at 4:58:51 pm
in the NEWS: Product News Releases Forum
Revolutionary new 3D system Ideal for Sports and other live events (Las Vegas: NAB 2012--April 13, 2012) A new automated 3D camera rig from Bi2-Vision provides the means for high quality 3D video production without greatly expanding the 2D camera
Re: Questions for CS6
by Walter Soyka on Apr 13, 2012 at 4:42:22 pm
in the Apple FCPX or Not: The Debate Forum
[Dave LaRonde] "Will there be complete and total support for Open GL acceleration when rendering, no exceptions, no ifs ands or buts? My advice to people has alway been, "save yourself a lot of grief and confusion -- Turn Open GL off for rendering, a
News: GoPro & iPhone get more reach with K-Tek Tadpoles at NAB booth C8325
by Cow News Droid on Apr 13, 2012 at 4:16:28 pm
in the NEWS: Product News Releases Forum
(Vista, California--April 13, 2012) K-Tek has responded to the ergonomic challenges of the new, tiny form factor cameras like the GoPro and the iPhone with a wide range of production tools designed specifically for these ultra-small and popular camer
Intern - After Effects (London)
by Rob Chan on Apr 13, 2012 at 1:45:50 pm
in the JOBS Offered - Higher Pay Forum
Hi I'm looking for an intern to come and work in our office for 2 weeks, beginning Monday 16th. The candidate should ideally be adept at using 3D layers in After Effects. Please get in touch if you think you can help. Thanks info@bokeh.t
Re: Questions for CS6
by Steve Connor on Apr 13, 2012 at 12:58:59 pm
in the Apple FCPX or Not: The Debate Forum
[Aindreas Gallagher] "Definitely not the way that hot wheels demo shows it - that hot wheels demo is off all my known AE charts. Nevermind the implications of the 3D camera tracker. " I hadn't seen this until now, it's pretty incredible!
Re: Why does my camera null move sometimes?
by Cassius Marques on Apr 13, 2012 at 12:05:17 pm
in the Adobe After Effects Forum
Roland... he meant he parented the camera to a null... and he is moving the null. It should stay put in the center of the screen; If that null has it's 3d switched on. it maybe because the anchor of your camera is not at the null(perhaps a differe
Re: multi cam combination
by Tim Drage on Apr 13, 2012 at 11:19:53 am
in the Adobe After Effects Expressions Forum
if you google 3D gif you'll find out what that means which might help you know what you're even making :) I'd bring the photos in as image sequences (or put the photos in a precomp as 1 frame long layers, use Keyframe Assistant - Sequence Layers)
Image: bi2-vision-p3-3d-rig.jpg
by Kathlyn Lindeboom on Apr 13, 2012 at 9:57:51 am
in the COW - Images Forum
Tutorial: Introducing After Effects CS6 - Extruded Text and Shapes
by Kevin P McAuliffe on Apr 13, 2012 at 5:40:22 am
in the COW - Tutorials Forum
Adobe After Effects Introducing After Effects CS6 - Extruded Text and Shapes In this introductory tutorial to the new 3D capabilities of After Effects CS6, Kevin P McAuliffe shows the basics of how to extrude text and shapes inside of After Effects
Service: SeeHear Studios
by Stephen Burr on Apr 13, 2012 at 3:35:16 am
in the COW - Services Forum
Editor - Motion Graphic Artist California Institute of the Arts - B.F.A. - Studies in film/video, design, illustration and music Art Institute of Fort Lauderdale - 1 Year Studies in advertising, illustration, layout, photography and typography
Re: Still Liquid & Glass Material (Beer Bottle)
by Brian Jones on Apr 13, 2012 at 3:17:51 am
in the Cinema 4D Forum
- your bottle is single layered because the lathe won't join the splines together automatically, glass needs to have thickness to look right - the beer can not occupy the exact same physical space as the glass, that's a 3D thing - 2 transparent obj
Basic question about rotating around an objects axis and painting edge question
by Craig Ricker on Apr 13, 2012 at 2:35:26 am
in the Cinema 4D Forum
Hi there, Very new to Cinema 4d and 3d animation/modeling for that matter. I made a cylinder, and gave it only 6 sides so it looks like a raffle barrel. I put some knife slices in to make a hinged door on the barrel. I then split that face fro

Podcasts

3d animation tutorials podcast
Autodesk 3ds max & Di-O-Matic's Facial Studio
In this tutorial, Andrew Devis shows how easy it is to create, add materials to, animate and lip-sync a head in Autodesk 3ds max using the plug-ins from Di-O-Matic called 'Facial Studio' and 'Voice-O-Matic'.
adobe after effects podcast
Adobe After Effects: Compositing Actors in Virtual 3D Sets
Rob Mize follows up his Creating Virtual 3D Sets tutorial with this demonstration of how to composite real-life actors into these 3 dimensional environments.
3d animation tutorials podcast
Creating & Controlling Simple Eyes in 3ds Max: 4 - Using Manipulators
In the fourth and final part of his tutorial series on creating and controlling simple eyes in 3ds Max, Andrew Devis shows how to use manipulators to control the upper and lower eyelids of the eyes we have created.
3d animation tutorials podcast
Creating & Controlling Simple Eyes in 3ds Max: 3 - Controlling both eyes together
In the third part of his first 3ds Max tutorial series for Creative Cow, Andrew Devis continues with the project by showing how to control both eyes with one controller.
3d animation tutorials podcast
Creating & Controlling Simple Eyes in 3ds Max: 2 - Creating Eye Controls
In the second part of his first 3ds Max tutorial series for Creative Cow, Andrew Devis continues with the project by showing how to create point helpers to control the movement of the eyeball.
Forums

Autodesk 3ds Max Forum
Stereoscopic 3D Forum


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