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Re: How to reconform to original R3D's after working with ProRes422 proxies
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Re: How to reconform to original R3D's after working with ProRes422 proxies
by
Neil Sadwelkar
on Jul 5, 2011 at 5:13:36 pm
An EDL from FCP when imported to Color will conform to the R3D files. Make sure you select 'clip names' in the EDL.
Then you set your Color project setting to Uncompressed QT, set the Red tab to color space as you need, and render. You'll have uncompressed QT clips one for each timeline clip.
After that, you could do a 'send to FCP' from Color and you'll have an FCP timeline that is connected to the QT clips. The Uncompressed QT .mov files will have names like 1g1.mov, 2g1.mov and so on. But the timeline in FCP will show original Red file names.
You can now select all clips in the FCP timeline and drag them to the browser. Then highlight all the clips in the browser and right-click and select Rename > File to match clip. So the Uncompressed QT files get renamed to timeline clip file names.
Now make an EDL out of FCP and hand that to the colorist. This EDL will refer to the Uncompressed QTs of the Red files made by Color.
-----------------------------------
Neil Sadwelkar
neilsadwelkar.blogspot.com
twitter: fcpguru
FCP Editor, Edit systems consultant
Mumbai India
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How to reconform to original R3D's after working with ProRes422 proxies
by Michael Reese on Jul 1, 2011 at 11:51:22 pm
Re: How to reconform to original R3D's after working with ProRes422 proxies
by Pratul gaikwad on Jul 2, 2011 at 1:44:37 pm
Re: How to reconform to original R3D's after working with ProRes422 proxies
by Michael Reese on Jul 2, 2011 at 7:14:31 pm
Re: How to reconform to original R3D's after working with ProRes422 proxies
by Michael Reese on Jul 2, 2011 at 7:38:51 pm
Re: How to reconform to original R3D's after working with ProRes422 proxies
by Ben Rojas on Jul 2, 2011 at 8:46:05 pm
Re: How to reconform to original R3D's after working with ProRes422 proxies
by Michael Reese on Jul 2, 2011 at 9:18:23 pm
Re: How to reconform to original R3D's after working with ProRes422 proxies
by Michael Reese on Jul 2, 2011 at 10:14:11 pm
Re: How to reconform to original R3D's after working with ProRes422 proxies
by Ben Rojas on Jul 2, 2011 at 10:24:12 pm
Re: How to reconform to original R3D's after working with ProRes422 proxies
by Michael Reese on Jul 2, 2011 at 10:30:40 pm
Re: How to reconform to original R3D's after working with ProRes422 proxies
by Ben Rojas on Jul 2, 2011 at 11:16:46 pm
Re: How to reconform to original R3D's after working with ProRes422 proxies
by Michael Reese on Jul 2, 2011 at 11:30:17 pm
Re: How to reconform to original R3D's after working with ProRes422 proxies
by Ben Rojas on Jul 3, 2011 at 12:55:53 am
Re: How to reconform to original R3D's after working with ProRes422 proxies
by Michael Reese on Jul 3, 2011 at 1:39:38 am
Re: How to reconform to original R3D's after working with ProRes422 proxies
by Ben Rojas on Jul 3, 2011 at 2:37:02 am
Re: How to reconform to original R3D's after working with ProRes422 proxies
by Michael Reese on Jul 3, 2011 at 3:03:24 am
Re: How to reconform to original R3D's after working with ProRes422 proxies
by Matt Lyon on Jul 3, 2011 at 11:25:05 pm
Re: How to reconform to original R3D's after working with ProRes422 proxies
by Michael Reese on Jul 4, 2011 at 1:08:04 am
Re: How to reconform to original R3D's after working with ProRes422 proxies
by Neil Sadwelkar on Jul 5, 2011 at 5:13:36 pm
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