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Re: MacPro Quad v Eight Core for FCP7
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Re: MacPro Quad v Eight Core for FCP7
by
Jim McNitt
on Aug 4, 2009 at 1:17:32 pm
Thanks everyone for pointing out a couple of aspects of the Eight-Core Mac Pro that I hadn't considered, particularly:
- With 8 Cores you can have 2-3 of them used for your FCP render while you run say a compressor cluster jobb in the background at nearly full speed.
- With 4 Cores you can have 2-3 of them used for your FCP renders while you won't have that much head-room for background operators (given there will likely be some head-room).
Although my budget precludes a 2.93 GHz Eight-core, the ability to run Compressor in the background while rendering in FCP (even if those renders are somewhat slower on a 2.26 GHz Eight-core) makes the most sense for my workflow.
Another factor that I hadn't originally considered is 3D-software--I use several modeling programs--that CAN take advantage of the Eight-core to speed rendering times which typically now take between 12 and 40 hours for a 30-second for a 600-frame 1920x1080 HD render. Even if I'm rendering on another computer, the ability to include an Eight-Core Mac Pro in a 3D networked render farm could be significant.
Thanks again!
--jim
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Current Message Thread:
MacPro Quad v Eight Core for FCP7
by Jim McNitt on Aug 2, 2009 at 11:30:25 pm
Re: MacPro Quad v Eight Core for FCP7
by Rob Grauert on Aug 3, 2009 at 1:52:17 am
Re: MacPro Quad v Eight Core for FCP7
by Jan Bliddal on Aug 3, 2009 at 7:51:57 am
Re: MacPro Quad v Eight Core for FCP7
by Erik Lindahl on Aug 3, 2009 at 8:56:31 am
Re: MacPro Quad v Eight Core for FCP7
by Jim McNitt on Aug 4, 2009 at 1:17:32 pm
Re: MacPro Quad v Eight Core for FCP7
by Erik Lindahl on Aug 4, 2009 at 2:34:15 pm
Re: MacPro Quad v Eight Core for FCP7
by Michael Glass on Jan 21, 2010 at 10:56:08 pm
Re: MacPro Quad v Eight Core for FCP7
by Will Griffith on Aug 3, 2009 at 1:26:35 pm
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