SIGN IN
::
SPONSORS
::
ABOUT US
::
CONTACT US
FORUMS
TUTORIALS
MAGAZINE
TRAINING
VIDEOS - REELS
PODCASTS
EVENTS
SERVICES
NEWSLETTER
NEWS
BLOGS
APPLE FINAL CUT PRO:
Home
Final Cut Forum
Final Cut Tutorials
Final Cut Server
Basics Forum
Training
Podcast
FAQ
Re: Reporting Back-EX1 render times
Cow Forums
:
Apple Final Cut Pro
FAQ
•
VIEW POSTS
•
ADD A NEW POST
•
SEARCH
•
CHANGE FORUM
Respond to this post
•
Return to posts index
•
Read entire thread
Re: Reporting Back-EX1 render times
by
Rafael Amador
on Dec 13, 2008 at 4:26:17 am
1. Easy Setup - Format xd cam hd; rate: 29.97; xdcam ex 1080p30 vbr.
RIGHT., OR JUST OPEN ANY SEQUENCE AND LET FC CONFORM THE SEQUENCE TO THE EX-1 FOOTAGE.
2.Set the hd seq: render control- apple pro res 422; quality: best;- what is general settings should be?
THIS IS NO MUCH IMPORTANT BECAUSE YOU WILL USE THE RENDER FILES JUST FOR PREVIEW.
3.Import and edit xdcam footage.
4. Create new SD sequence: ntsc dv(3:2); PAR- ntsc-ccir 601..., check Anamorphic 16:9. Field dominance - none, Copmressor- apple pro res.
Advanced - check interlaced, bottom field first: NO BECAUSE YOUR FOOTAGE AND YOUR SEQUENCE ARE PROGRESSIVE. JUST UNCHECK INTERLACED.
Video processing for eight bit YUV: AGAIN, THIS DOESN'T MATTER HERE BECAUSE YOU DON'T GONNA RENDER THIS SEQUENCE. KEEP IT WITH THE DEFAULT FOR 8b.
5. Drag hd seq into the SD seq,(it ask to change, yes/no?) render and export with current settings self-contained movie. RIGHT. THIS IS THE SD SEQUENCE, SO YOU DON'T HAVE TO CONFORM IT TO THE HD SPECS.
HERE IS WHEN YOU NEED TO SET "RENDER ALL YUV MATERIAL IN HIGH PRECISION YUV" AND RENDER MOTION EFFECTS: BEST.
If you have already rendered something in the HD sequence, delete the render files so everything will be rendered at once in the SD time-line. Then export Self Contained with the current setting.
Cheers,
rafael
Rafael
www.nagavideo.com
Respond to this post
•
Return to posts index
•
Read entire thread
Current Message Thread:
Reporting Back-EX1 render times
by Mick Haensler on Dec 11, 2008 at 5:46:44 pm
Re: Reporting Back-EX1 render times
by Greg Ball on Dec 11, 2008 at 6:17:35 pm
Re: Reporting Back-EX1 render times
by Mick Haensler on Dec 11, 2008 at 9:17:58 pm
Re: Reporting Back-EX1 render times
by Greg Ball on Dec 12, 2008 at 1:40:19 am
Re: Reporting Back-EX1 render times
by Chris Babbitt on Dec 11, 2008 at 7:52:59 pm
Re: Reporting Back-EX1 render times
by Mick Haensler on Dec 11, 2008 at 9:20:10 pm
Re: Reporting Back-EX1 render times
by Chris Babbitt on Dec 11, 2008 at 10:01:45 pm
Re: Reporting Back-EX1 render times
by Mick Haensler on Dec 12, 2008 at 1:22:52 am
Re: Reporting Back-EX1 render times
by Rafael Amador on Dec 12, 2008 at 3:09:22 pm
Re: Reporting Back-EX1 render times
by Chris Babbitt on Dec 12, 2008 at 3:59:00 pm
Re: Reporting Back-EX1 render times
by Rafael Amador on Dec 12, 2008 at 5:10:55 pm
Re: Reporting Back-EX1 render times
by Chris Babbitt on Dec 12, 2008 at 5:51:07 pm
Re: Reporting Back-EX1 render times
by Rafael Amador on Dec 13, 2008 at 1:11:16 am
Re: Reporting Back-EX1 render times
by Aleksey Severyukhin on Dec 13, 2008 at 1:48:18 am
Re: Reporting Back-EX1 render times
by Rafael Amador on Dec 13, 2008 at 4:26:17 am
Re: Reporting Back-EX1 render times
by Aleksey Severyukhin on Dec 14, 2008 at 3:33:59 am
Re: Reporting Back-EX1 render times
by Rafael Amador on Dec 14, 2008 at 8:50:16 am
Re: Reporting Back-EX1 render times
by Aleksey Severyukhin on Dec 15, 2008 at 11:27:35 am
Re: Reporting Back-EX1 render times
by Rafael Amador on Dec 15, 2008 at 1:37:11 pm
Re: Reporting Back-EX1 render times
by Aleksey Severyukhin on Dec 18, 2008 at 12:56:37 pm
Re: Reporting Back-EX1 render times
by Aleksey Severyukhin on Feb 10, 2009 at 9:05:02 am
Re: Reporting Back-EX1 render times
by Chris Babbitt on Dec 13, 2008 at 5:33:59 am
Note:
If you are a registered user please
click here to login
before posting.
Your post will not be accepted if your name and email address are not registered in our database. Click
here
if you do not have an account.
Name
E-Mail Address
Subject
E-Mail me when someone responds
Just This Message
Entire Thread
None
Message:
Note:
The following are HTML characters and may cause parts of your post to disappear if not used correctly: < > &
To include any portion of the post in your response, highlight the desired text and hit the "Q" key.
Read more...
Add your message signature
Note:
By clicking "Post Direct" button above, you are agreeing to the Creative Cow's
Code of Conduct
.
FORUMS
•
TUTORIALS
•
MAGAZINE
•
TRAINING
•
VIDEOS - REELS
•
PODCASTS
•
EVENTS
•
SERVICES
•
NEWSLETTER
•
NEWS
•
BLOGS
©
CreativeCOW.net
All rights are reserved.
[
Top
]