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Re: Fluid Dynamics Help

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Re: Fluid Dynamics Help
by Aaron Berger on Mar 11, 2008 at 5:16:04 pm

If you use a subdivided plane with an animated displacement map for the big motions you can get a nice movement on the water surface, with smaller waves driven by a bump map. To get the water to blend onto the shore I suggest looking into adding a ramp shader to your transparency (of the water) and set the input parameter to Surface Thickness. Once your fine tune the transparency ramp you can get the water to sort of fade out along the river bank.

Once again, it depends on what the environment looks like, but this ramp shader trick should help you out regardless.

good luck



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