Creative COW SIGN IN :: SPONSORS :: ADVERTISING :: ABOUT US :: CONTACT US :: FAQ
Creative COW's LinkedIn GroupCreative COW's Facebook PageCreative COW on TwitterCreative COW's Google+ PageCreative COW on YouTube
RED GIANT SOFTWARE:Red Giant TutorialsTrapcode TutorialsTrapcode ForumMagic Bullet ForumMagic Bullet TutorialsAE TutorialsAE Forum

Re: trapcode FORM - OFFSET option

COW Forums : Trapcode

VIEW ALL   •   ADD A NEW POST   •   PRINT
Share on Facebook
Respond to this post   •   Return to posts index   •   Read entire thread


Mike ParkRe: trapcode FORM - OFFSET option
by on Jul 25, 2011 at 2:22:38 pm

The only way I can think of to do it using form is to use the Kaleidospace feature and offset the center xy in conjunction with rotating in z space about 43 degrees. I am not sure what you are going for. If this is just for a background, would it not be easier to use a precomp, offset and then motion tile the layer? Also, remember with form, when you move the camera around, the custom particle shape will always autorotate to face the camera. This may or may not be what you want.

I have attached a file for you to look out. It is CS5.
2669_bgo.aep.zip

best,

Mike


Posts IndexRead Thread
Reply   Like  
Share on Facebook


Current Message Thread:




LOGIN TO REPLY



FORUMSTUTORIALSFEATURESVIDEOSPODCASTSEVENTSSERVICESNEWSLETTERNEWSBLOGS

Creative COW LinkedIn Group Creative COW Facebook Page Creative COW on Twitter
© 2014 CreativeCOW.net All rights are reserved. - Privacy Policy

[Top]