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Re: dust explosion
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Re: dust explosion
by
Jim Harvey
on May 20, 2007 at 3:33:07 am
You might want to experiment with the animation preset of t_ExplodeUp that you can find in Particular. By manipulating the physics, setting particle type to smokelet, adjusting gravity and using bounce, you can acheive a fairly realistic mortar shell hit. There are a lot of settings, so take things one step at a time and write down what you do. If you get really off course, hit the reset and you can start fresh.
Jim Harvey
JHV Digital
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Current Message Thread:
dust explosion
by MikeyforVFX on May 14, 2007 at 12:39:58 am
Re: dust explosion
by Peder Norrby on May 14, 2007 at 10:17:23 pm
Re: dust explosion
by Jim Harvey on May 20, 2007 at 3:33:07 am
Related Threads:
Particular 'Dust' Explosion
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