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Re: Shader brighter towards edges
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Re: Shader brighter towards edges
by
Steve Sayer
on May 23, 2012 at 2:36:49 pm
It would probably be less trouble to just texture this, rather than trying to create a shader to do it. Just paint a 'brightness map' that ramps up towards the edges you want to highlight.
Or you could experiment with the existing toon shaders... they are capable of highlighting hard edges, though I don't know how easy it will be to turn that into a wide gradient instead of a hard line.
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Current Message Thread:
Shader brighter towards edges
by Stephen Grimm on May 17, 2012 at 10:51:39 pm
Re: Shader brighter towards edges
by Steve Sayer on May 23, 2012 at 2:36:49 pm
Re: Shader brighter towards edges
by Stephen Grimm on May 23, 2012 at 6:19:57 pm
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