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Hold last frame of a sequence mapped onto sprites...
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Hold last frame of a sequence mapped onto sprites...
by
Christof van Niekerk
on Apr 27, 2012 at 11:58:16 am
I have a sequence of 51 iff files that I'd like to map on to some sprite particles.
The twist is that I'd like each sequence to start as each particle is born, and keep displaying the last image, once sequence has run it's course. (particles should live forever & show frame 51 infinately)
Please, please help.
Lemme know if I've ommitted detail.
Thanks a bunch,
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Hold last frame of a sequence mapped onto sprites...
by Christof van Niekerk on Apr 27, 2012 at 11:58:16 am
Re: Hold last frame of a sequence mapped onto sprites...
by Steve Sayer on Apr 30, 2012 at 3:56:26 pm
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