Creative COW SIGN IN :: SPONSORS :: ABOUT US :: CONTACT US
MAYA: MAYA ForumMAYA TutorialsMAYA

Re: Image sequence / math question...

Cow Forums : MAYA
VIEW POSTS   •   ADD A NEW POST   •   SEARCH   •   CHANGE FORUM
Respond to this post   •   Return to posts index   •   Read entire thread


Re: Image sequence / math question...
by Michiel Duvekot on Nov 1, 2009 at 5:03:23 pm

The color or the alpha of an image is not a single value, so if you want to get one value that you can use for something else, as in for example, a the translation of an object, you have to tell Maya which pixel to look at. Maya has the colorAtPoint command for this purpose.

Here's an example of an expression that will set the .translateY of a cylinder to the alpha value of a texture.

float $u = pCylinder1.translateX;
float $v = pCylinder1.translateZ;

float $alpha[] = `colorAtPoint -o A -u $u -v $v file1`;
pCylinder1.translateY = $alpha[0];

By moving the cylinder in x or z, it picks up a different alpha value and sets the translateY accordingly.


Respond to this post   •   Return to posts index   •   Read entire thread


Current Message Thread:




Note: If you are a registered user please click here to login before posting.

Your post will not be accepted if your name and email address are not registered in our database. Click here if you do not have an account.

Name
E-Mail Address
Subject
E-Mail me when someone responds
Just This Message   Entire Thread   None  

Message:



Note: The following are HTML characters and may cause parts of your post to disappear if not used correctly: < > &
To include any portion of the post in your response, highlight the desired text and hit the "Q" key. Read more...



Add your message signature


 


Note: By clicking "Post Direct" button above, you are agreeing to the Creative Cow's Code of Conduct.



FORUMSTUTORIALSMAGAZINETRAININGVIDEOS - REELSPODCASTSEVENTSSERVICESNEWSLETTERNEWSBLOGS

© CreativeCOW.net All rights are reserved.

[Top]