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Re: Baking then editing a simulation?
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Re: Baking then editing a simulation?
by
Steve Sayer
on Dec 28, 2008 at 5:35:56 pm
Hello again.
Hmmm, so the problem is that you bake the rigid body simulation, but once that happens, the softbodies don't respond correctly anymore?
I'm surprised to hear that: I would have expected that particle collisions between the balls and the softbody (lattice points) would respect the keyframe editing you did. Is it possible that you have particle cacheing going on (either disk or memeory caching)? That would 'lock' the particles into the original behaviour, and prevent them from updating after you changed the keyframes on the bouncing balls.
Not much more advice I can give, I'm afraid--getting precise timing with simulations is very tricky; not the sort of thing they were really designed for. One other thing you might try playing with to fine-tune things is to change the way time flows for your scene: you can insert an animation curve between the 'time1' node and the dynamics simulators. If that animation curve has a slope of 1 then the simulations will be unchanged; if the slope lowers, then the simulation will play in slow motion; if the slope increases the scene will play back faster. Dunno if that might help at all.
Good luck,
-Steve
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Current Message Thread:
Baking then editing a simulation?
by Adam Roestenburg on Dec 24, 2008 at 5:15:27 am
Re: Baking then editing a simulation?
by Steve Sayer on Dec 27, 2008 at 7:29:01 am
Re: Baking then editing a simulation?
by Adam Roestenburg on Dec 28, 2008 at 2:06:27 am
Re: Baking then editing a simulation?
by Steve Sayer on Dec 28, 2008 at 5:35:56 pm
Re: Baking then editing a simulation?
by Adam Roestenburg on Dec 29, 2008 at 3:53:11 am
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