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Re: Noob question... 3d modelling from a photograph?

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Re: Noob question... 3d modelling from a photograph?
by Dan Stiglmayer on Sep 23, 2008 at 8:25:26 am

Hi,

The easiest way to bring in a foto into maya is to create a plane: CREATE>POLYGON PRIMITIVES>PLANE. The size should be in relationship to the phtograph to avoid distortion. Maya doesnt work in pixels however so 1024 X 576 pixels should translate to 10.24 X 5.76 units in maya space. Assign it a new material such as a lambert in the hypershade. in the attribute editor, go to the color attr. (the checker box to the right of it. choose to map a file, browse it and that should do the trick. remember to hot 5 on the keyboard to activate textures.


As for the modeling... polygons is the way to go. look for tuts on cg-links.com

Dan



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