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Re: Good/Bad Geometry? HELP!!

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Re: Good/Bad Geometry? HELP!!
by keith mcgregor on Sep 15, 2008 at 6:06:59 pm

In the books you read and do tutorials in, they explain along the way when and why you clean up your geometry. Overlapping of the same will bring about texture problems and skinning problems later. When you match a head with a neck and join the vertices, they have to line up closely and have the same number so that joining operations will work as expected. When using booleans, you are joining objects together to create a whole, or the difference of the two, or the intersecting of the geometry. Always clean up your models as you go and try to keep it simple. Less geometry means smaller headaches. The docs do talk about modeling and how to model smart, but they are hard to read. The modeling and animation handbook talks a lot about clean modeling and hyper-realistic creature creation goes into detail about creating detailed geometry AFTER the model is built. Plenty of reading for you!
Hope it helps, BΩ

Reality? What did you make it?


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Current Message Thread:
  • Good/Bad Geometry? HELP!! by Warren Jerzyszek on Sep 3, 2008 at 10:52:17 pm
    • Re: Good/Bad Geometry? HELP!! by keith mcgregor on Sep 15, 2008 at 6:06:59 pm




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