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Re: How to model a huge stack of poker chips?
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Re: How to model a huge stack of poker chips?
by
Sean Fennell
on Jun 15, 2007 at 11:36:41 pm
Actually its a common misconception that instancing will speed up rendertime. It really doesn't. It will significantly reduce the amount of memory used. I think the speedup you are seeing is the actual tesselation time (maya will tesselate all geometry types into polygons, except poly's of course). the instancing allows maya to tesselate one chip and apply that tessellation to all of the chips that share its instance. When its rendering, its still rendering the same number of pixels and polygons though.
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Current Message Thread:
How to model a huge stack of poker chips?
by muzzfuzz on Jun 14, 2007 at 10:39:54 pm
Re: How to model a huge stack of poker chips?
by accpph on Jun 15, 2007 at 3:36:59 am
Re: How to model a huge stack of poker chips?
by Chad Briggs on Jun 15, 2007 at 2:27:07 pm
Re: How to model a huge stack of poker chips?
by muzzfuzz on Jun 15, 2007 at 6:51:45 pm
Re: How to model a huge stack of poker chips?
by Sean Fennell on Jun 15, 2007 at 11:36:41 pm
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