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Re: having an object depresss geometery as it rolls on it...
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Re: having an object depresss geometery as it rolls on it...
by
Steve Sayer
on Dec 19, 2006 at 4:18:35 pm
So a softbody solution would involve making the surface a softbody, making the particles collide (zero friction zero resilience) with the rolling object, and then just moving it around. If the collision solution introduces too much distortion, instead you can parent a field to the rolling object and have it force the particles straight down.
The displacement map solution would involve creating an animated black-and-white sequence showing the trail growing from the initial dent to the final trough, then applying that as an animated displacement map and syncing it with the object's motion.
Personally, I think the softbody solution is probably less hassle--it stays more flexible, too.
-Steve
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having an object depresss geometery as it rolls on it...
by joe on Dec 12, 2006 at 6:03:09 pm
Re: having an object depresss geometery as it rolls on it...
by Steve Sayer on Dec 14, 2006 at 2:52:12 am
Re: having an object depresss geometery as it rolls on it...
by joe on Dec 19, 2006 at 3:30:49 pm
Re: having an object depresss geometery as it rolls on it...
by Steve Sayer on Dec 19, 2006 at 4:18:35 pm
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