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Re: Storyboarding Conundrum
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Re: Storyboarding Conundrum
by
Richard Herd
on Jan 7, 2009 at 5:56:53 pm
Frameforge3d allows you to animate the characters and the camera, so if you want to spend the time, you could create a very reasonable facsimile.
BUT!
Storyboarding a fight scene may not be that important. It seems more important to choreograph it and then take it several times from a few angles (or multi cam), because, in my mind, fight scenes have a unique pacing problem during the edit. There's so many ways to treat it too.
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Current Message Thread:
Storyboarding Conundrum
by Kevin Sheppard on Jan 6, 2009 at 11:30:48 am
Re: Storyboarding Conundrum
by Mark Suszko on Jan 6, 2009 at 2:54:11 pm
Re: Storyboarding Conundrum
by Richard Herd on Jan 6, 2009 at 5:23:42 pm
Re: Storyboarding Conundrum
by Kevin Sheppard on Jan 7, 2009 at 2:18:37 am
Re: Storyboarding Conundrum
by todd mcmullen on Jan 7, 2009 at 3:15:24 am
Re: Storyboarding Conundrum
by Fernando Mol on Jan 7, 2009 at 5:07:24 am
Re: Storyboarding Conundrum
by Richard Herd on Jan 7, 2009 at 5:56:53 pm
Re: Storyboarding Conundrum
by Ben Hall on Jan 7, 2009 at 9:40:30 pm
Re: Storyboarding Conundrum
by Todd Terry on Jan 7, 2009 at 10:51:19 pm
Re: Storyboarding Conundrum
by Kevin Sheppard on Jan 8, 2009 at 1:06:35 pm
Re: Storyboarding Conundrum
by Richard Herd on Jan 9, 2009 at 1:00:23 am
Re: Storyboarding Conundrum
by Quddus Miller on Jan 8, 2009 at 3:41:28 pm
Re: Storyboarding Conundrum
by Kevin Sheppard on Jan 9, 2009 at 1:28:18 am
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