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Re: Since you can't link objects in ProAnimator...how?
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Re: Since you can't link objects in ProAnimator...how?
by
Ken Latman
on Apr 22, 2008 at 12:39:58 pm
Jon,
I did try something similar to those lines. I would get the entire set of objects rotating, duplicated everything to a new track, and then make the objects I didn't want to see that were not supposed to fly off, invisible.
I kept coming across ProAnimator crashing. I'm not sure why. It looked as if once I got to a certain file size for the ProAnimator I could no longer use that file. Around the 600k mark (I frequently save as I work) the program would crash and I could not relaunch the file I created.
It wasn't perfect and took a little longer, but I winded up doing was running a render three to four times for each part and compositing the files in AE.
1) Disk spins with all elements
2) Letters spin on disk with the disk invisible then comes to a point and parts fly apart
3) Disk spins with no elements for a longer time
4) Disk spins and then comes to a point and flies to the camera.
This wasn't ideal but I couldn't get the application to keep going as I stated in the previous method.
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Current Message Thread:
Since you can't link objects in ProAnimator...how?
by Ken Latman on Apr 16, 2008 at 3:22:19 pm
Re: Since you can't link objects in ProAnimator...how?
by Jon Okerstrom on Apr 22, 2008 at 1:42:53 am
Re: Since you can't link objects in ProAnimator...how?
by Ken Latman on Apr 22, 2008 at 12:39:58 pm
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