Yeah you nailed it. Smoke is probably the best thing you can be using when you have a producer in the room, with deadlines and there are all kinds of things you may be asked to do. Paint fixes, CC, tracking, titles, stylized effects etc. etc. But for many workflows or projects it just won't be the weapon of choice. I guess people should just get a good idea of what it really does and doesn't do before they pull the trigger.
I guess I was surprised a little by some of the hype recently. Smoke has it's niche but buyer beware. It's no walk in the park to get up to speed with this thing and to learn all of it's modules. It can take a year or more before it all starts coming together.
Robert Brown
Editor/VFX/Colorist - FCP, Smoke, Quantel Pablo, After Effects, 3DS MAX, Premiere Pro
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