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Re: Lingo to match two clicked on sprites - like a matching game

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Re: Lingo to match two clicked on sprites - like a matching game
by William McGrath on Feb 10, 2009 at 6:12:07 pm

You can do a single script for each pair of sprites. Simply identify them in a property such as this:

property myLetter
on beginSprite me
myLetter="a" --or whatever
end

To match the clicks, I would make two globals, say gClick1 and gClick2.
Remember to write global gClick1, gClick2 at the top


on mouseUp me
if gClick1="" then --in other words, the first slot was available (because this is click number 1)
gClick1=myLetter
else -- if the first slot was taken, then this is obviously the second click
gClick2= myLetter

--at this point you also compare them, do what has to be done with right or wrong answers, and reset the globals for the next set of clicks--

if gClick1=gClick2 then
whatever
else
whateverElse
end if

gClick1=""
gClick2=""

end if
end

There are a million ways of doing it, but I like this one.

---
william


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