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Re: Final checks (World's longest post!)
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Re: Final checks (World's longest post!)
by
darren john
on Aug 26, 2008 at 11:32:49 am
Excellent, thanks for the extra input. I'm thinking the unLoadMember could well be an important piece of lingo to counter-attack what the preLoadMember statement does so I'll focus on that ; )
Don't you just love Director huh!
One thing I forgot to add, for anyone interested, is that ideally you should have some "stopMovie" code that resets all such linked members back to point to their dummy file(s) and it might help if you have an unload() statement if your project is structured in a way that there are multiple director movies (like mine) and the unload() should also free up memory when moving from one director movie to the other.
Cheers,
Darren
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Current Message Thread:
Final checks (World's longest post!)
by darren john on Aug 20, 2008 at 5:57:35 pm
Re: Final checks (World's longest post!)
by Brodd Nesset on Aug 21, 2008 at 7:41:25 am
Re: Final checks (World's longest post!)
by darren john on Aug 21, 2008 at 4:53:24 pm
Re: Final checks (World's longest post!)
by Brodd Nesset on Aug 26, 2008 at 7:18:11 am
Re: Final checks (World's longest post!)
by darren john on Aug 26, 2008 at 10:47:44 am
Re: Final checks (World's longest post!)
by Brodd Nesset on Aug 26, 2008 at 11:01:26 am
Re: Final checks (World's longest post!)
by darren john on Aug 26, 2008 at 11:32:49 am
Re: Final checks (World's longest post!)
by darren john on Aug 26, 2008 at 6:19:18 pm
Re: Final checks (World's longest post!)
by Brodd Nesset on Aug 27, 2008 at 10:39:32 am
Re: Final checks (World's longest post!)
by darren john on Aug 28, 2008 at 5:37:03 pm
Re: Final checks (World's longest post!)
by Brodd Nesset on Aug 29, 2008 at 6:47:56 am
Re: Final checks (World's longest post!)
by darren john on Aug 29, 2008 at 5:17:39 pm
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