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Re: How to: When QTime Movie stops jump to marker?

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jasongreenoRe: How to: When QTime Movie stops jump to marker?
by on Sep 4, 2007 at 11:02:13 am

It seems like the problem originates from the sprite's track length? It is my understanding that the track can be as short as 8 frames long providing that there is a script telling it to keep playing (like Hold on Current Frame). Is this no true? Should I be working with the "actual" lengths of each sprite?


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