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Re: How to: When QTime Movie stops jump to marker?

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Brodd NessetRe: How to: When QTime Movie stops jump to marker?
by on Sep 3, 2007 at 7:31:26 am

What the error message tells you is that this property ("playing") isn't valid for the type of sprite you have. Playing is valid only for Flash sprites, while you say you're using a Quicktime movie. The relevant property to use here is movierate. This will work:

if sprite(1).movierate = 0 then --i.e. stopped

This confusion could probably be avoided, but for now it is how it is. Remember that in any scriptwindow you have dropdown menus where all Lingo terms are sorted as to where they will have a function, i.e. all valid Quicktime properties are found under Quicktime member / Quicktime sprite, and similar for Flash member / sprite. This is a great tool for both beginners and people like me who suspect ..... (can't remember) .... Alzheimer is kicking in early this fall.


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