[Tom Wolsky] "This is just not correct. Tracks are an emulation of time. They are linear and they go only in one direction and events occur on these tracks at intervals of time."
In a traditional NLE, the
horizontal axis represents time. FCP X preserves that entirely.
Tracks are the
vertical axis. They're one way of representing multiple
simultaneous events in time. And they're a way of representing simultaneous events based on the principle that such events have to live in explicit 'slots'. This was true, as a matter of physical reality, when recording four simultaneous audio signals meant having four heads in a recording device write those signals to four vertical stacked areas of a tape. Traditional NLEs adopted this as a metaphor, but they don't require its rigidity.
[Tom Wolsky] "What's important is not that objects at related to each other, but what they represent occurs at a specific instance in time."
I don't agree with this at all. If I arrange shots A, B, and C, what's important about shot C is that it comes after shot B, not that it starts 316 frames into the program, or whatever. Editing is almost
entirely about relationships between shots.
--
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