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Re: Tedious track based editing

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Jeremy GarchowRe: Tedious track based editing
by on Sep 11, 2012 at 1:58:09 am

[Aindreas Gallagher] "I can actually answer this - if you grab an edit point for a ripple trim pushing against timeline start - it actually sucks timeline start against you. timeline start is magnetic. no. i"m not kidding - its that stupid.

the default behaviour of FCPX is that time is relative to your current decision - you can suck time start absolute left against you.

again - I'm not joking - this is the degree to which they smoked special cigarettes in cupertino - in the process of destroying a decade industry standard."


I know it's a work around but the ultimate outcome is exactly the same as rippling in FCP7.

Even though I agree that the animation is executed poorly, ripple trimming 3 seconds off the head of FCPX is the same as ripple trimming 3 seconds off of the head of FCP7. X just chooses to show you the warm up area before the starting line.

I'm not making excuses as the animation is stupid and rather unnecessary. Shift-z rights the sinking ship.

Zero tc is still zero tc.

On the flip side of that, if you make a trim and you cannot see zero, the time marker stays right in the middle, so that you don't have to hunt for it, the active area has remained conveniently in the same place.

I know, you are completely done with FCPX, but there is a reason for this animation when you can't see zero.

This is especially apparent when you use the keyboard to trim.

I don't know why I keep pushing this water uphill.

Jeremy


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