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Re: After a year has perception of FCPX changed?

COW Forums : Apple FCPX or Not: The Debate

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Mathieu GhekiereRe: After a year has perception of FCPX changed?
by on May 23, 2012 at 12:22:43 pm

Good question.

I don't think the perception of FCP X has changed. To be honest. Mine has, btw.

When it was first released, 'everyone' hated it. Me too. I tried some things, was very enthusiastic, and came back from a cold shower after trying to cut a theatre play on it. This was FCP 10.0.0.
First day of release. You couldn't even relink media. Sorry, but that users had to wait more than a half of a year for this was really worrying, especially because communication from Apple was very bad.

Then I took the Switch deal of Adobe's Production Premium (I didn't have a Photoshop license yet, so it was a good deal for me anyhow).
Regarding that PRemiere worked with RED RAW, and I knew I was going to work with RED RAW in the future, and at that point NO indication of Apple that they would support this, or if they had Professional Plans with FCP X, I bought the deal.
But I don't really like editing in Premiere. The interface is clunkier, the difference is in the small things, and I quickly returned to FCP 7.

After the 10.0.3 update, I became interested because it had the multicam features WITHOUT angles needing to be the same format or even frame rate.
I had something I needed to do in that week with a LOT of Ken Burns style animations. I knew about the automatic Ken Burns effect in FCP X, and the no 4K limit on pictures like in FCP 7 so I decided to try the software again.

Long story short, I cursed a lot in those 2 weeks, yelling a lot, giving Apple a lot of feedback, BUT at the same time I also had a lot of "aha!" moments. The speed of the editing, once you got used to the program, could be so fast in comparison with FCP 7. It really did felt 'backwards' opening FCP 7 again.

I'm not convinced, still; though. I really have a a very dual feeling about it.
I used FCP X more and more. I really begin liking it. I like the speed of exporting. I like the editing features. I like the fact that I can immediately see where audio clips. I like that if I change the volume of an audio clip, I can immediately dynamically see the difference on the waveform.
I like the possibilities of the meta data, I love the multicam feature. I love how there are more and more plugins coming every week, more and more programs supporting it's XML. It's reassuring.
But there are also a lot of things I hate. The way it doesn't have timecode overlays in the canvas now, the way you cannot work with clip timecode sometimes (I loved the Timecode overlays in FCP 7 and we use them A LOT, the way 10.0.4 doesn't have a clip timecode reader function, etc.
And when I pulled in a lot of XDCAM clips, working in 3D with the Dashwood Stereo Toolbox, it was much smoother in FCP 7 (!!!) then in FCP X, on the same Macbook Pro. Also the way FCP X showed it's viewer on the second screen was not that easy for working with a 3D plasma.
The program misses a lot of features, and some of them need such work-arounds that there are moments that you ask yourself: it is all worth it?

But yes, MY perspective has changed. I think it's very capable, but also pretty buggy in moments, and still misses a lot of functionality. BUT, the updates that Apple announced (R3D support, Audio tools, Dual Viewers, ...) are very good, and very 'pro'. I like their magnetic timeline, although it could use some more flexibility. I like their meta-database way of thinking. Like it or not, these are huge fundamental changes, and I think this really could give Apple a big step forward in the future.
I mailed Apple about the future of FCP X, if they were listening to the feedback of pro's, or if they were gearing it towards prosumers. I got a mail back (yes, it surprised me too) they they took it seriously and and they really wanted it known as a professional package.

They also added a FCP X in Action page again on their website. I think they should do much more of this, because as I said, they still have the stigma.

Which brings me to the other side: yes my perspective changed, but NO, I don't think the general perspective of the industry changed towards FCP X. All the editors I talked too cursed on FCP X (yes, most of them HAD NOT used it), they stayed on FCP 7 while learning AVID, ...
I did my bunch of complaining when the program was just released, but I also did my bunch of sharing positive experiences after using it with the 10.0.3 update. But most editors don't really want to listen.
We'll see.

I think if Apple released the program in the 10.0.3 version, I think A LOT of this stigma never would have been there. I think they should be much more responsive. They do it, but they could do more.
They should put more videos on their website, advertise more on NAB and professional outlets (although from what I've been told, NAB 2012 had a lot of FCP X on stand too, with the Smoke accepting the XML, Davinci working with FCP X XML, Thunderbolt accessories, ...), and help getting this stigma out of the world. Get a better manual out there too, which is more transparant.
(Example? I used proxies for a test, small test. When I exported using Current Settings, the final media file was Prores Proxy. I was under the impression that proxies were solely used for having editing speed, but that the final render wouldn't be in proxy files, even if you selected to use them. Well, FCP X did, if I checked off the proxy feature in the preferences again, and then re-exported, it was regular Prores, which I also thought was strange, because the original setting of the first images was XDCAM. It just isn't that transparant in how it handles media. Yes it has these automatically making proxies and prores in the background, automatically relinking if they are ready, but it also has a lot of small gotchas that AREN'T well described in the manual)
A lot of it is based on the 10.0.0 version. That being said, I do think the program has a long way to go in features. On the other hand, when I use Premiere Pro or read about Avid, I also think they would have to go long ways to get the same kind of fluidity and editing speed of FCP X.


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