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Re: Editing scenario

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Carsten OrltRe: Editing scenario
by on May 14, 2012 at 1:41:52 pm

Your question would justify a long answer, but as I'm in the middle of a big project so I do not have the time right now.

The short version is that for me it clicked with X is when I noticed that X basically uses something that 7 (and before) was using all the time: In 7 every clip (audio or video is basically connected too, e.g. you have music running over a couple of clips. when you start to trim edits somewhere in the middle of the music piece the start point of the music stays but every track that has a clip after your change will move with our trim. Same in X. All audio or video after the point that you trim shifts. So if you want to open an edit but keep the music in place, in 7 you use the track forward and select everything forward, deselect the one music track (or tracks) and move. In X you just insert a gab clip on the primary and extend this clip. everything including all connected elements move with it. No need for track forward. Than you can either use override or insert to change the edit on the primary forward and once done delete the gab and everything snaps together again.
In a scenario where you want to keep the relationship of a couple of connected clips but want to change the primary, you just go create a temporary secondary story line starting with a connected clip before the point you want to change and include the connected clips you want to lock the relationship. After your done your changes you can keep the secondary or undo it to connect the clips back to their current primary position.
If you need to do edits in connected clips, e.g. music as mentioned before you create a secondary to edit the music. Once done you can edit the primary to fit.

So I would edit the main soundbites from your talents on the primary, put cut aways in connected and have music and sound effects in connected as well.

Because this is in a rush this explanation is a bit half baked (and full of bad grammar and spelling mistakes), so apologies for non-logical bits. The essence is to think of the connection points. The idea of taking away the tracks I think! started by thinking about the problem that if you have 2 items on the same track and change the edit so they collide, now they move out of the way and the connection point stays intact while you can edit what you want, not needing to move clips to different tracks. Disadvantage is that you can't keep your track system visually organised. But if you think it through this is the trade off for being able to trim always regardless of clip collisions.

Best
Carsten


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