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Re: Editing scenario

COW Forums : Apple FCPX or Not: The Debate

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Jeremy GarchowRe: Editing scenario
by on May 14, 2012 at 4:04:14 am

[David Lawrence] "This in a nutshell is why I currently consider the current magnetic timeline bad design. I want to edit, not play a game of chess with my NLE. But that's just me."

And that's fine.

It's tough to learn a new way when we have been used to it another way for so long.

The way I approach it is that it might be a better way, and perhaps the traditional way hasn't been the most efficient, just the most ubiquitous and accepted.

Jury is still out for me, and there's more work to be done by Apple.

With 7, if I need to do clip surgery, I will usually throw the new clip on a top most track, and bottom most audio track and secure everything in.

Or, I'll pre-cut a place for it and arrange room or space for the timing of the new incoming clip and it might involve moving part of the entire timeline.

That can take many steps especially when track patching/auto select is involved.

X can do edits like this in fewer steps. But, I have to know what I want, and learning that process takes time. The more I do it, the less I think about it. My intentions become more clear.

Editing is all a chess game, but X's methods aren't quite muscle memory yet. So that hesitation and unassuredness might be perceived as difficulty, or application design faultiness. And in certain cases, like multichannel audio, there are real road blocks and convolutions. No doubt about that.

I know people say its oversimplified, and for certain aspects it is, but in others situations, it's not.

Perhaps people don't like the unfamiliarity. That's totally understandable. It's a lot to learn.

You were involved in an earlier discussion about grouping as it pertains to Pr and Vegas. X is all about grouping, yowzas. And it's all visually grouped and there's several ways to group elements. Does it look like Adobe/Sony's method? Nope. Do you have to learn to control them? Yes, absolutely. Do favorites look like persistent in and out points? Not in the familiar sense, but the very ideas are the same despite the different methodologies of use. I'm sure I'll get punched right in the nose for that, but it'll heal.


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