Great post, Jeremy. Really clear description of the I/O workflow differences.
[Jeremy Garchow] "It's not hard or impossible, I just feel that Pr CS6 shouldn't be called "FCP8" as it takes away from the Pr philosophy of the media path.
QuickTime handles a lot of things that are open to the user on Premiere. There's pros and cons to both. "
[Jeremy Garchow] "Pr and FCP7 feel more similar, but really they aren't. "
Where I'm coming from (and what I hear when Oliver talks about not having to relearn how to edit) is more about the user experience design of the Premiere Pro 6 timeline.
It's true all track-based NLEs share certain common features, but the details of how they operate are actually a pretty big deal in terms of how they feel in use.
Avid MC feels really different than FCP7. Premiere Pro 5.5 felt different then both, though it was sorta like FCP7. But in PP6 the new timeline UI changes really make it feel like Final Cut Pro with some added new features.
I'm talking strictly about the timeline interactions themselves - the way you work the mouse or the keyboard, the kinds of editorial strategies and methods you might approach an edit from. Most of the editorial tools and the flexibility you expect is there and works in exactly the same way. Or sometimes better. Most of the UI differences are minor and trivial to adjust to.
For anyone thinking about changing platforms, this basic editorial interaction design is a very big deal. I think this why you hear folks compare PP6 to the mythical Final Cut Pro 8.
I agree the workflow as a whole has to be factored in and in that regard it's very different. But actual cutting feels very much the same.
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