[Simon Ubsdell] "you are so often dead right about so many things,"
niiiiiiice. you do get that I'm bluffing in a convincing tone of voice 90% of the time right?
you're right in what you say - I shouldn't use the word range at all - as you say, and Lawrence says up there too - It's really about the cut point. And a guy who cuts drama makes your point another way - if there are a bunch of takes, you're going to slap ins on the lot of them in sequence and then stamp them to timeline to see how they each perform coming off the previous shot - he doesn't particularly care about the out yet, that cycle of quickly iterating the in point across multiple cuts is completely lost in X as it will flush the in points in sequence.
It goes again to a fundamental point about who made this application, and who they made it for. This isn't even saying that Apple, or Phillip Hodgetts, aren't sensitive to the needs of editors, I think they don't understand what editing is, at least not from an editor's perspective - they see it is a categoristion and workflow conundrum, they both see the X system of ranges and tagging as inherently superior - as a media categorisation system. In a sense, I don't think Apple have built an editing system - its a digital assets management system, its a database, its a nodal parent child hierarchical time based media editor, its a template expression of very powerful effects and design rigging in motion, its all these things, but when I work in X I feel like I'm doing all those things I mentioned, but particularly in the event and keywords, and frankly in the timeline too, I feel like I'm manipulating objects in cool ways, but I don't feel like I'm engaging in the process of picture and sound editing as I understand it.
see? didn't that sound convincing?
http://vimeo.com/user1590967/videos
http://www.ogallchoir.net
promo producer/editor.grading/motion graphics