I increment the hell out of my AE project files too, i never really trust the auto-save, although I find incrementing messes with that too - can you speak a little more to the impact on dynamic link? I haven't done a single project in anger with prpro dynamic linking to AE.
my methodology is to picture lock in FCP and use the FPC2AE script to take a collapsed V1 cut via xml to after effects - in a way I don't really care about dynamic link, I think its messy methodology that opens the door to nightmare revsions of the cut and music choices very late in the game - I rather like to feel the door slam on the editing environment where both I and the client can hear it.
I really care about PPro 6 for the fact that it has editing trim tools that meet and well exceed FCP7 in ways I understand, scrubbable bins, snazzy environment I that I get - the things that bug me are weird stuff like not being able to option up arrow clips or mute clips with the equivalent of control B in ver.6 - is that still true? also the marker thing is nuts. I can't believe markers are only in prelude. that's a crazy oversight.
Also the track assignment behaviour. that's all small beer though.
For my money, if this thing can stand stably on its own two feet in mid summer, with adobe palpably behind it, then I say PPro6 is unequivocally FCP8 with all the implications that follow.
http://vimeo.com/user1590967/videos
http://www.ogallchoir.net
promo producer/editor.grading/motion graphics