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Re: Steve Kanter: What FCPX CAN Do

COW Forums : Apple FCPX or Not: The Debate

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Bill DavisRe: Steve Kanter: What FCPX CAN Do
by on Aug 2, 2011 at 12:24:54 am

Criss,

You can't open "legacy" projects in FCP-X because the underlying database structure is COMPLETELY different.

Constraining someone to using one finger is fine for a game like TAG - but when you decide to change the game to "cats cradle" a "one finger" constraint is INSANE. The simplicity of a flat-file query based program like FCP-legacy - bears little relationship to the spider web relational database structure of FCP-X.

Perhaps someone might someday "parse" the new database and do a simple "import" of one field - like "clip content" into a single field like the viewer in X. But the idea that you can POUR a timeline's worth of flat file decisions into an equivalent structure in a spiderweb - where everything MUST connect to everything else in order to properly function is imaginary thinking at best.

What do people think? Apple just decided to piss off people by not taking the time to "code" legacy support into the software? That's INSANE. They knew perfectly well that it would have been a HUGELY positive feature. So the only intelligent rationale is that it was functionally IMPOSSIBLE to build what they wanted while simultaneously maintaining direct compatibility with the prior software architecture.

That people can't understand something this simple, astonishes me.

And so please, everyone, stop harping on how terrible the lack of legacy support is.

YES. It's a MAJOR bummer. And, from what I understand, it's also an inescapably reality that must be faced if we want the potential new capabilities of what the developers hope FCP-X will become as it develops.

Time to move on.

"Before speaking out ask yourself whether your words are true, whether they are respectful and whether they are needed in our civil discussions."-Justice O'Conner


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