Creative COW SIGN IN :: SPONSORS :: ADVERTISING :: ABOUT US :: CONTACT US :: FAQ
Creative COW's LinkedIn GroupCreative COW's Facebook PageCreative COW on TwitterCreative COW's Google+ PageCreative COW on YouTube
ADOBE PREMIERE PRO:HomeTutorialsForumArticlesPodcastsBasics ForumCreative Cloud Debate

Re: PPro / Red / Decklink

COW Forums : Adobe Premiere Pro

VIEW ALL   •   ADD A NEW POST   •   PRINT
Share on Facebook
Respond to this post   •   Return to posts index   •   Read entire thread


Tim KolbRe: PPro / Red / Decklink
by on Nov 14, 2010 at 8:31:31 pm

Mercury doesn't change where video decode is done...it's CPU-based.

If you have an approved CUDA card installed, you get the push on effects render.

So...with R3D files, most of us would utilize the interface for altering the R3D files as they are decoded...changing the metadata. This would be done in the decode of the frames and therefore would be done in your CPU/Red Rocket pipeline. If nothing else is done than cutting R3D frames and altering the color in the PPro R3D metadata interface (or RED CINE X for example)...it's all handled during the RED decode.

If you added a color correction filter from PPro, say for some secondary correction (and it was an effect that is marked as being CUDA-supported...indicated by the little lego block with the arrow on it), then the CUDA card would pick that work up.

So...I guess the short answer is "it depends". The CUDA cards have a definite impact on the speed of work on the timeline, as long as you're not expecting it to have an impact where it isn't designed to...

TimK,
Director, Consultant
Kolb Productions,


Posts IndexRead Thread
Reply   Like  
Share on Facebook


Current Message Thread:




LOGIN TO REPLY



FORUMSTUTORIALSFEATURESVIDEOSPODCASTSEVENTSSERVICESNEWSLETTERNEWSBLOGS

Creative COW LinkedIn Group Creative COW Facebook Page Creative COW on Twitter
© 2014 CreativeCOW.net All rights are reserved. - Privacy Policy

[Top]